GameAct3

.TEX - KTools & TEXTool Don't Work

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GameAct3    0

I'm trying to mod Griftlands (duh), however when it comes to editing the textures, the normal way through either KTools leaves just an empty output folder or TEXTool that comes up with a blank texture like it doesn't exist. So, is there an updated tool that works with Griftlands, or am I just missing something here?

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RageLeague    1503

Yeah, you will need separate tools from the ones used in don't starve, I believe.

https://github.com/instant-noodles/gltools
https://github.com/Fymir27/GLToolsGUI/releases/download/0.2.1/GLToolsGUI.zip

These are the tools that you can potentially use to convert to and from .tex files.

Although, if you are only using .tex for image purposes, I suggest you use .png instead. The game can load .png files just as well. Although if you want to make custom animations, right now there is no good ways to make one.

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GameAct3    0
1 hour ago, RageLeague said:

Yeah, you will need separate tools from the ones used in don't starve, I believe.

https://github.com/instant-noodles/gltools
https://github.com/Fymir27/GLToolsGUI/releases/download/0.2.1/GLToolsGUI.zip

These are the tools that you can potentially use to convert to and from .tex files.

Although, if you are only using .tex for image purposes, I suggest you use .png instead. The game can load .png files just as well. Although if you want to make custom animations, right now there is no good ways to make one.

Yeah, I'm trying to extract & see what the textures are so I can use/make my own in my mod. However, when I use the GUI tool, I can load in the animations, but not the single images. So maybe I need to re-extract the data.zip file so it'll work, but I don't know if I need to use the python (which I have no idea on how to use) or I'm doing something wrong again.

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RageLeague    1503

There are some weird image splicing thing going on with how the game stores the assets. Most textures are not actually textures, but reference to a sprite in a sprite sheet. You want to export textures that are thousands, or even tens of thousands of kB, and not textures that are less than 1kB, as they don't actually have the texture.

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