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Follower dying causes double the intended sanity loss, and function won't print in console?

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Me again with the follower stuff. This time, my friend and I are 100% stumped on an issue where, if one of my character's followers dies, he loses 30 sanity instead of the intended 15. This is of course when the follower dies through means other than the character killing it himself. I also tried writing a print for the function but it's simply not printing anything, so we can't even see whether the function is running twice or simply not working at all and that the double sanity loss is being caused by something else entirely.


Thanks for any help! No log because it doesn't cause a crash. Let me know if one's needed though!

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