Jump to content

[Suggestion about Wolfgang] Ability to push bosses on hit, intercept hit meant to hit ally, speed increase from low sanity


Recommended Posts

I posted some ideas in 1st Wolfgang beta, but I would like to bring them - with some changes after rethinking - to the 2nd one as well in case they were buried. The goal is to give Wolfgang possibility to fight bosses differently than Wilson, as well as to open path to some team interaction.

1. Wolfgang in mighty form could be able to push bosses away from him (at the edge of melee range) with swings of weapon and knockback small mobs in certain conditions. Conditions might consist of: attacking in melee with dumbells, being close to full hunger (<25 hunger points away?) or consuming unique consumable, but I'd prefer #1 or #3.

This would achieve following things:

 - Certain boss fights Wolfgang could complete in unique way (not just be Wilson with 2x damage), namelypush Celestial Champion away from its crystals at the cost of risk falling asleep in the process (since Wolf would need to go behing CC, likely in range of multiple crystals), push Fuelweaver away from wooven shadows at the cost of dps decrease and/or time wasted instead of clearing shadow hands, push enraged Dragonfly far enough to not take fire damage over time (she would still be able to deal 5 point of flat damage per swing so scalemail won't be useless in this fight, plus its challenge fight anyway that is rarely seen to be done), push giants with huge insanity aura to lessen drain (one can already step away a bit to achieve this, but it will be useful to protect sanity of less skilled teammates), knockback Klaus's gem deers so they won't be able to attack for a while (with a risk of killing them and wasting attack instead of attacking Klaus himself). On the other hand, player would have an option to not use the feature (to benefit from Bee Queen Crown, for example) by not fullfilling stated condition.

 - There will be strong reason to want Wolfgang in the team, since 2x damage quickly decreases in value with increase of number of players. It would be something similar to Wendy's AoE support or Wormwood's living logs and hunger/health/sanity points production via farming in terms of support. Currently there is increased speed cap of boats and that's it.

2. Wolfgang could be able to intercept hits directed to teammates in case he is between them and hitting entity in all forms. This comes at a cost of receiving hits by Wolfgang himself with all consequences (armor and health decrease, stun/stunlock), but is very thematic according to his animated short (he tried to help everyone in any form out of altruism), and mechanically would lead to unique synergy with Wanda/Walter/Webber's spiders/Wendy's Abigail and be additional reason to pick him in relatively large group (>2 players) regardless of team composition. For AoE attacks Wolfgang could receive only "his" damage and create cliff area behind him where allies would be safe (as opposed to be hit the more times the more allies would be in the area behind him).

3. Speed. I read that developers were adamant about not adding speed boost back in any shape or form, but I'd like to briefly revisit the reasons. It was thought to be universally too strong (even for farming, which it was not actually due to 3x hunger drain and large part of time being spent on animations that weren't sped up at all, even extra animations were present for consuming food), as well too strong specifically for moving faster and certain fights, however, it was neglected how much time Wolfgang needed to spend on eating animations and getting extra low-hunger restoring food, by how much he was outclassed by beefalos (available for everyone very early and basically mandatory for assembling shadow pieces and assembling/reassembling Celestial Champion anyway), as well as the fact that very rarely somebody rushes Fuelweaver before winter or even before 1st cane, same for Twins and Bee Queen without panflutes.

But with speed removal certain fights in certain conditions became impossible to do, in other words, "The (not)Great Wilsonization" event is what happened. I also get that up to 1.25x speed in exchange for carrots/juicy berries seemed to be too low-effort, and now with default hunger drain it would be even cheaper, therefore I suggest following tweak.

Tie speed boost to low sanity, as well as make window where speed is present and shadows are not aggressive very tight. For example, <40% of sanity. There will be only 50 sanity points - with increased drain applied to them - withing which speed would be present and shadows wouldn't be aggressive/Fuelweaver won't start mind control attack. Considering that a lot of speed applications where it helped to cross kiting treshold included self-imposed challenge and/or boss with huge insanity aura, I think it would be fair trade. This would achieve the following:

 - Certain boss fights in certain conditions (rushes) would become possible again, which would add to unique playstyle of Wolfgang, but at the same time player would need to come up with strategy and tactic on how to keep sanity level at certain level, especially withing huge insanity aura (no more, no less, since crossing border of such window will lead to either additional enemies/attacks from boss, or to extra damage taken due to speed loss).

       - Some items would become very interesting to use for Wolfgang, such as bone helm and Bee Queen crown, which is improvement from before reworks. But as a tradeoff there comes danger of breaking them or risk increase due to attacking shadow on accident in case of bone helm.

 - It would imporove Wolfgang's kit as a whole due to synergy with other his features. Specifically, it would make not getting beefalo much more viable alternative to Wolfgang and make his "not affected by piggyback penalty when mighty" and "not affected by speed decrease while moving statues" perks not wasted: beefalos still outclass characters on foot by far and remain uncontested meta unless character has extra speed boost (aside from cane and road), so Wolfgang player will likely have tamed beefalo for speed anyway these days (+ statue carrying, + speed penalty of piggyback surpassing along the way). And there is also Wanda who after 1st-2nd winter can waste 0 time by teleporting straight to atrium or whatever part of the world, same for Wormwood obtaining speed boost and wasting less time than other characters on foot, but even earlier, therefore I think having a few other characters who can skip beefalo taming (and as a result remain to feel unique rather than becoming generic beefalo character) is ok.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...