Jump to content

Ancient guardian


Recommended Posts

The new guardian fight is so much better now, both mecanically and visually, but something i would like to be changed from him its just the fact that he only uses his charge attack if the player is at distance.

Celestial champion phase 1, for example, will always do the charge without considering the player's distance.

For ancient guardian, if you kite perfectly, he is only gonna do his basic melee attack.

Definitely dont want to see him like before where he charged every 2 seconds but making it so he charges every 15 seconds perphaps would solve his first phase issue where its just basic and repetitive normal kiting.

Other than that, great job at refreshing this boss.

Link to comment
https://forums.kleientertainment.com/forums/topic/137828-ancient-guardian/
Share on other sites

Ancient Guardian fight is fun. The pillars make combat interesting. I had some issues with lag however? I liked the aesthetic of it, it was gloomy and felt a bit like putting down a sick dog. Especially with the knowledge that he was once a friend to Maxwell. Thanks for making me almost cry Klei (affectionate)
          -Would be more interesting if he could knock out lanterns.
          -Would love to see something interesting with the graveyard behind him.Maybe different drops or interesting headstones.
          - Another use for the horn?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...