Jump to content

Actions.Travel


Recommended Posts

Hello

I'm trying to prevent a custom character from being able to enter the caves

I've remapped Global.Actions.Travel the same way I wanted other actions impossible (those others work)

however it seems Actions.Travel is seemingly exclusive and refuses to behave. It does not appear willing to be modified and always defaults to "onshortaction" regardless of what I put. 

ideas?

Link to comment
Share on other sites

On 2/26/2022 at 7:39 AM, Monti18 said:

As far as I know, you would need to remap ACTIONS.MIGRATE to prevent a player from using the cave entrance and exit.

You are correct, MIGRATE is the one to enter a cave after all.

unsure what TRAVEL is for then!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...