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I'm trying to prevent a custom character from being able to enter the caves

I've remapped Global.Actions.Travel the same way I wanted other actions impossible (those others work)

however it seems Actions.Travel is seemingly exclusive and refuses to behave. It does not appear willing to be modified and always defaults to "onshortaction" regardless of what I put. 


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On 2/26/2022 at 7:39 AM, Monti18 said:

As far as I know, you would need to remap ACTIONS.MIGRATE to prevent a player from using the cave entrance and exit.

You are correct, MIGRATE is the one to enter a cave after all.

unsure what TRAVEL is for then!

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