Well-met Posted February 23, 2022 Share Posted February 23, 2022 Hello I'm trying to prevent a custom character from being able to enter the caves I've remapped Global.Actions.Travel the same way I wanted other actions impossible (those others work) however it seems Actions.Travel is seemingly exclusive and refuses to behave. It does not appear willing to be modified and always defaults to "onshortaction" regardless of what I put. ideas? Link to comment Share on other sites More sharing options...
Monti18 Posted February 26, 2022 Share Posted February 26, 2022 As far as I know, you would need to remap ACTIONS.MIGRATE to prevent a player from using the cave entrance and exit. 1 Link to comment Share on other sites More sharing options...
Well-met Posted February 28, 2022 Author Share Posted February 28, 2022 On 2/26/2022 at 7:39 AM, Monti18 said: As far as I know, you would need to remap ACTIONS.MIGRATE to prevent a player from using the cave entrance and exit. You are correct, MIGRATE is the one to enter a cave after all. unsure what TRAVEL is for then! Link to comment Share on other sites More sharing options...
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