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my savedata need help!!


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I have a 1800+ days savedata. I ran the servers in two delicated clouds server. But these servers expired recently. So I copied my savedatas to other two clouds servers.

On new servers, my savedata can be started and connect to each other. But when I try to enter, I was stucked to connecting dialog. Then I try to start the overworld data on my laptop, but failed. Here is the final lines of the log:

[00:01:11]: CurlRequestManager::ClientThread::Main() complete
[00:01:11]: HttpClient2 discarded 0 callbacks.
[00:01:11]: Shutting down
 

I thougt my configuration might be wrong, so I pasted .meta and numbers file that stored in sessions folder to another save, and started that save.Although my charactor data was missed, but the map is right.

Back to clouds servers, I did it again. I still can't enter and once the cave server connected to master server, it crashed. Here is the error log:

[00:01:21]: Registering secondary shard in US lobby
[00:01:22]: [Shard] secondary shard is now ready!
[00:01:22]: Synchronizing backward to master snapshot 2    
[00:01:22]: Recovering snapshot #2...
[00:01:22]: /root/.klei//DoNotStarveTogether/wc3/Caves/save/, session/3C64219CD6A244FA//4294967295, session/3C64219CD6A244FA//0000000002, session/3C64219CD6A244FA//4294967295.meta, session/3C64219CD6A244FA//0000000002.meta
[00:01:22]: Success: False, len: 0, snapshotRecoveryResult True
[00:01:22]: Success: False, len: 0, snapshotRecoveryResult False
[00:01:22]: Assert failure 'snapshotRecoveryResult' at ../source/networklib/Networkluaproxy.cpp(2263)

[00:01:22]: Assert failure 'BREAKPT:' at ../source/networklib/Networkluaproxy.cpp(2263)
 

So what I can do to rescue my data?

it seems that mods cause this problem, sorry about taking your time to review my topic

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It looks like the master shard reverted to a previous snapshot before you got your data, but the caves shard didn't. Now the caves shard tries to revert to a state before as well, but somehow fails.

Try to play on your overworld alone for a day or two and see if the caves can connect later.

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