KXWl1 Posted December 30, 2021 Share Posted December 30, 2021 I carry the ghostlyelixir from DST to DS, and this happens. It crashes. And the log says "expected element name" Link to comment Share on other sites More sharing options...
KXWl1 Posted December 30, 2021 Author Share Posted December 30, 2021 [00:01:14]: scripts/mods.lua(179,1) Loading mod: QoL [00:01:14]: scripts/modindex.lua(400,1) loaded mod_config_data/modconfiguration_workshop-1708556678 [00:01:14]: scripts/mods.lua(179,1) Loading mod: workshop-1708556678 ([DST->DS]Too Many Items) [00:01:14]: scripts/mods.lua(206,1) Mod: QoL Loading modworldgenmain.lua [00:01:14]: scripts/mods.lua(214,1) Mod: QoL Mod had no modworldgenmain.lua. Skipping. [00:01:14]: scripts/mods.lua(206,1) Mod: QoL Loading modmain.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/QoL/des_charlie_combat_init.lua [00:01:14]: scripts/mods.lua(206,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items) Loading modworldgenmain.lua [00:01:14]: scripts/mods.lua(214,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items) Mod had no modworldgenmain.lua. Skipping. [00:01:14]: scripts/mods.lua(206,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items) Loading modmain.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/tmi_utils_main.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/tmi_utils_api.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/map_free_teleport.lua [00:01:14]: LOADING LUA SUCCESS [00:01:14]: scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4917 [00:01:14]: scripts/playerprofile.lua(668,1) loaded profile [00:01:14]: scripts/playerprofile.lua(739,1) bloom_enabled true [00:01:14]: DEVICE CAP 1640843414 [00:01:14]: scripts/saveindex.lua(103,1) Attempting to load save file saveindex [00:01:14]: scripts/saveindex.lua(112,1) loaded saveindex [00:01:14]: scripts/gamelogic.lua(1630,1) OnFilesLoaded() [00:01:14]: scripts/gamelogic.lua(1619,1) OnUpdatePurchaseStateComplete [00:01:14]: scripts/gamelogic.lua(133,1) FE assets already loaded [00:01:16]: scripts/mods.lua(296,1) Mod: QoL Registering prefabs [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/abigail_weak [00:01:16]: scripts/mods.lua(306,1) Mod: QoL abigail_weak [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/abigail_normal [00:01:16]: scripts/mods.lua(306,1) Mod: QoL abigail_normal [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/abigail_strong [00:01:16]: scripts/mods.lua(306,1) Mod: QoL abigail_strong [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/ghostflower [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostflower [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/reviver [00:01:16]: scripts/mods.lua(306,1) Mod: QoL reviver [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/ghostly_elixirs [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_attack [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_fastregen [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_slowregen [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_retaliation [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_shield [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_speed [00:01:16]: scripts/mods.lua(319,1) Mod: QoL Registering default mod prefab [00:01:16]: expected element name 3 hours ago, KXWl1 said: I carry the ghostlyelixir from DST to DS, and this happens. It crashes. And the log says "expected element name" After I withdraw the code of " --Asset("ATLAS", "images/inventoryimages/reviver.xml"), --Asset("IMAGE", "images/inventoryimages/reviver.tex"), --Asset("ATLAS_BUILD", "images/inventoryimages/reviver.xml", 256), --[[Asset("ATLAS", "images/inventoryimages/ghostlyelixir_attack.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_attack.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_attack.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_fastregen.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_fastregen.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_fastregen.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_retaliation.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_retaliation.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_retaliation.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_shield.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_shield.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_shield.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_slowregen.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_slowregen.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_slowregen.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_speed.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_speed.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_speed.xml", 256), ", the game no longer crashes. that is odd... 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KXWl1 Posted December 30, 2021 Author Share Posted December 30, 2021 [00:01:24]: ..\source\renderlib\OpenGL\HWTexture.cpp(415) : - ../mods/QoL/images/inventoryimages/reviver.tex: The engine doesn't currently support 3D textures. Did you mean to use a 2D texture? Wow, it is fixed now! Finally! Link to comment Share on other sites More sharing options...
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