KXWl1 Posted December 30, 2021 Share Posted December 30, 2021 I carry the ghostlyelixir from DST to DS, and this happens. It crashes. And the log says "expected element name" Link to comment https://forums.kleientertainment.com/forums/topic/136602-expected-element-name/ Share on other sites More sharing options...
KXWl1 Posted December 30, 2021 Author Share Posted December 30, 2021 [00:01:14]: scripts/mods.lua(179,1) Loading mod: QoL [00:01:14]: scripts/modindex.lua(400,1) loaded mod_config_data/modconfiguration_workshop-1708556678 [00:01:14]: scripts/mods.lua(179,1) Loading mod: workshop-1708556678 ([DST->DS]Too Many Items) [00:01:14]: scripts/mods.lua(206,1) Mod: QoL Loading modworldgenmain.lua [00:01:14]: scripts/mods.lua(214,1) Mod: QoL Mod had no modworldgenmain.lua. Skipping. [00:01:14]: scripts/mods.lua(206,1) Mod: QoL Loading modmain.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/QoL/des_charlie_combat_init.lua [00:01:14]: scripts/mods.lua(206,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items) Loading modworldgenmain.lua [00:01:14]: scripts/mods.lua(214,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items) Mod had no modworldgenmain.lua. Skipping. [00:01:14]: scripts/mods.lua(206,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items) Loading modmain.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/tmi_utils_main.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/tmi_utils_api.lua [00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/map_free_teleport.lua [00:01:14]: LOADING LUA SUCCESS [00:01:14]: scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4917 [00:01:14]: scripts/playerprofile.lua(668,1) loaded profile [00:01:14]: scripts/playerprofile.lua(739,1) bloom_enabled true [00:01:14]: DEVICE CAP 1640843414 [00:01:14]: scripts/saveindex.lua(103,1) Attempting to load save file saveindex [00:01:14]: scripts/saveindex.lua(112,1) loaded saveindex [00:01:14]: scripts/gamelogic.lua(1630,1) OnFilesLoaded() [00:01:14]: scripts/gamelogic.lua(1619,1) OnUpdatePurchaseStateComplete [00:01:14]: scripts/gamelogic.lua(133,1) FE assets already loaded [00:01:16]: scripts/mods.lua(296,1) Mod: QoL Registering prefabs [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/abigail_weak [00:01:16]: scripts/mods.lua(306,1) Mod: QoL abigail_weak [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/abigail_normal [00:01:16]: scripts/mods.lua(306,1) Mod: QoL abigail_normal [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/abigail_strong [00:01:16]: scripts/mods.lua(306,1) Mod: QoL abigail_strong [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/ghostflower [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostflower [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/reviver [00:01:16]: scripts/mods.lua(306,1) Mod: QoL reviver [00:01:16]: scripts/mods.lua(302,1) Mod: QoL Registering prefab file: prefabs/ghostly_elixirs [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_attack [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_fastregen [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_slowregen [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_retaliation [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_shield [00:01:16]: scripts/mods.lua(306,1) Mod: QoL ghostlyelixir_speed [00:01:16]: scripts/mods.lua(319,1) Mod: QoL Registering default mod prefab [00:01:16]: expected element name 3 hours ago, KXWl1 said: I carry the ghostlyelixir from DST to DS, and this happens. It crashes. And the log says "expected element name" After I withdraw the code of " --Asset("ATLAS", "images/inventoryimages/reviver.xml"), --Asset("IMAGE", "images/inventoryimages/reviver.tex"), --Asset("ATLAS_BUILD", "images/inventoryimages/reviver.xml", 256), --[[Asset("ATLAS", "images/inventoryimages/ghostlyelixir_attack.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_attack.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_attack.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_fastregen.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_fastregen.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_fastregen.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_retaliation.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_retaliation.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_retaliation.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_shield.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_shield.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_shield.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_slowregen.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_slowregen.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_slowregen.xml", 256), Asset("ATLAS", "images/inventoryimages/ghostlyelixir_speed.xml"), Asset("IMAGE", "images/inventoryimages/ghostlyelixir_speed.tex"), Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_speed.xml", 256), ", the game no longer crashes. that is odd... Link to comment https://forums.kleientertainment.com/forums/topic/136602-expected-element-name/#findComment-1529378 Share on other sites More sharing options...
KXWl1 Posted December 30, 2021 Author Share Posted December 30, 2021 [00:01:24]: ..\source\renderlib\OpenGL\HWTexture.cpp(415) : - ../mods/QoL/images/inventoryimages/reviver.tex: The engine doesn't currently support 3D textures. Did you mean to use a 2D texture? Wow, it is fixed now! Finally! 1 Link to comment https://forums.kleientertainment.com/forums/topic/136602-expected-element-name/#findComment-1529420 Share on other sites More sharing options...
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