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expected element name


KXWl1

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[00:01:14]: scripts/mods.lua(179,1) Loading mod: QoL    
[00:01:14]: scripts/modindex.lua(400,1) loaded mod_config_data/modconfiguration_workshop-1708556678    
[00:01:14]: scripts/mods.lua(179,1) Loading mod: workshop-1708556678 ([DST->DS]Too Many Items)    
[00:01:14]: scripts/mods.lua(206,1) Mod: QoL    Loading modworldgenmain.lua    
[00:01:14]: scripts/mods.lua(214,1) Mod: QoL      Mod had no modworldgenmain.lua. Skipping.    
[00:01:14]: scripts/mods.lua(206,1) Mod: QoL    Loading modmain.lua    
[00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/QoL/des_charlie_combat_init.lua    
[00:01:14]: scripts/mods.lua(206,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items)    Loading modworldgenmain.lua    
[00:01:14]: scripts/mods.lua(214,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:14]: scripts/mods.lua(206,1) Mod: workshop-1708556678 ([DST->DS]Too Many Items)    Loading modmain.lua    
[00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/tmi_utils_main.lua    
[00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/tmi_utils_api.lua    
[00:01:14]: scripts/mods.lua(132,1) modimport: ../mods/workshop-1708556678/map_free_teleport.lua    
[00:01:14]: LOADING LUA SUCCESS
[00:01:14]: scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    4917    
[00:01:14]: scripts/playerprofile.lua(668,1) loaded profile    
[00:01:14]: scripts/playerprofile.lua(739,1) bloom_enabled    true    
[00:01:14]: DEVICE CAP 1640843414
[00:01:14]: scripts/saveindex.lua(103,1) Attempting to load save file saveindex    
[00:01:14]: scripts/saveindex.lua(112,1) loaded saveindex    
[00:01:14]: scripts/gamelogic.lua(1630,1) OnFilesLoaded()    
[00:01:14]: scripts/gamelogic.lua(1619,1) OnUpdatePurchaseStateComplete    
[00:01:14]: scripts/gamelogic.lua(133,1)     FE assets already loaded    
[00:01:16]: scripts/mods.lua(296,1) Mod: QoL    Registering prefabs    
[00:01:16]: scripts/mods.lua(302,1) Mod: QoL      Registering prefab file: prefabs/abigail_weak    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        abigail_weak    
[00:01:16]: scripts/mods.lua(302,1) Mod: QoL      Registering prefab file: prefabs/abigail_normal    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        abigail_normal    
[00:01:16]: scripts/mods.lua(302,1) Mod: QoL      Registering prefab file: prefabs/abigail_strong    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        abigail_strong    
[00:01:16]: scripts/mods.lua(302,1) Mod: QoL      Registering prefab file: prefabs/ghostflower    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        ghostflower    
[00:01:16]: scripts/mods.lua(302,1) Mod: QoL      Registering prefab file: prefabs/reviver    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        reviver    
[00:01:16]: scripts/mods.lua(302,1) Mod: QoL      Registering prefab file: prefabs/ghostly_elixirs    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        ghostlyelixir_attack    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        ghostlyelixir_fastregen    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        ghostlyelixir_slowregen    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        ghostlyelixir_retaliation    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        ghostlyelixir_shield    
[00:01:16]: scripts/mods.lua(306,1) Mod: QoL        ghostlyelixir_speed    
[00:01:16]: scripts/mods.lua(319,1) Mod: QoL      Registering default mod prefab    
[00:01:16]: expected element name

3 hours ago, KXWl1 said:

I carry the ghostlyelixir from DST to DS, and this happens. It crashes. And the log says "expected element name"

After I withdraw the code of "

	--Asset("ATLAS", "images/inventoryimages/reviver.xml"),
    --Asset("IMAGE", "images/inventoryimages/reviver.tex"),
  	--Asset("ATLAS_BUILD", "images/inventoryimages/reviver.xml", 256),	
	--[[Asset("ATLAS", "images/inventoryimages/ghostlyelixir_attack.xml"),
    Asset("IMAGE", "images/inventoryimages/ghostlyelixir_attack.tex"),
  	Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_attack.xml", 256),
	Asset("ATLAS", "images/inventoryimages/ghostlyelixir_fastregen.xml"),
    Asset("IMAGE", "images/inventoryimages/ghostlyelixir_fastregen.tex"),
  	Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_fastregen.xml", 256),
	Asset("ATLAS", "images/inventoryimages/ghostlyelixir_retaliation.xml"),
    Asset("IMAGE", "images/inventoryimages/ghostlyelixir_retaliation.tex"),
  	Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_retaliation.xml", 256),
	Asset("ATLAS", "images/inventoryimages/ghostlyelixir_shield.xml"),
    Asset("IMAGE", "images/inventoryimages/ghostlyelixir_shield.tex"),
  	Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_shield.xml", 256),
	Asset("ATLAS", "images/inventoryimages/ghostlyelixir_slowregen.xml"),
    Asset("IMAGE", "images/inventoryimages/ghostlyelixir_slowregen.tex"),
  	Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_slowregen.xml", 256),
	Asset("ATLAS", "images/inventoryimages/ghostlyelixir_speed.xml"),
    Asset("IMAGE", "images/inventoryimages/ghostlyelixir_speed.tex"),
  	Asset("ATLAS_BUILD", "images/inventoryimages/ghostlyelixir_speed.xml", 256),

", the game no longer crashes. that is odd...

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[00:01:24]: ..\source\renderlib\OpenGL\HWTexture.cpp(415) : - ../mods/QoL/images/inventoryimages/reviver.tex: The engine doesn't currently support 3D textures. Did you mean to use a 2D texture?

Wow, it is fixed now! Finally!

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