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Hello i am making my OC into don't starve together, everything works perfectly except for one thing: the head doesn't look correctly.

it is supposed to look like this

1418043697_woltdst.png.df1a029891d30b6637405247a5fc75f7.png

but in the game, it just looks like this

2043399171_woltdsterror.png.fb2c49e3930618756bc59dc9ff1e9d61.png

im guessing all i have to do is changing the selected zones of it's .tex, but i don't know how to do that. if anyone knows, please tell how

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@Poketoonix

Can you explain what methods you did to get from picture A to picture B?

Usually texture errors like this are caused from editing texture dimensions without updating the spriter file. Or editing the .tex file's .png and recompiling it.

Precompiled .tex file's cannot edit their texture dimensions as it'll be w.e. the .build file states they are.

If you messed with the spriter file I suggest you open up the .scml file manually using a text editor and just verifying your textures have correct dimensions.

Edited by IronHunter
  • Like 1

Yes, you were editing the .tex file?

So the texture dimensions are probably too big for the .build you are using and are clipping the boundaries of w.e. your file is.

If your having problems with autocompiler its probably because you have a error in your .scml. the most common error is changing folder structure without updating the .scml file. E.g. deleting images, renaming images, replacing images with different names.

The animation you see in the .scml is a template.

To continue further I advise you try downloading a fresh template and editing the images to paste your textures into them. Rather than trying to overwrite them with your old ones. This way you don't mess with image dimensions or name.

  • Like 1
19 hours ago, Poketoonix said:

well actually, my autocompiler is not working, it doesn't update the alive .zip nor generate one, so i had to place the sprites manually. would that make sense?

Have you tried running the autocompiler in the command line so you can catch the error log to see what its stopping on?

The autocompiler will not function if there is a wrong path in your .scml file so even a single rename, or deleted file from your template will stop it.

2 hours ago, Poketoonix said:

i've always given every file the same dimensions, didn't change any name, and made textures i don't want transparent, yet it isn't working

Could you then elaborate what you mean by manually placing your sprites? Because now I am thinking you have a .build that doesn't match your .tex

  • Like 1
5 minutes ago, Poketoonix said:

i'll try

 

i just converted the .tex's into pngs, placed the sprites i made, then made them .tex's again

well, can you recommend me a program that can open .bin files?

Hmm under most circumstances, recompiling your .tex after exporting it should work just fine as long as they are within the texture dimensions. My guess is your .build shares a name with a existing file. So you should look into the build renamer tool. You can also manually just rename it it a text editor as long as you don't change the string length.

Otherwise its possible your textures are clipping into the next tile.

  • Like 1

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