zvxaxvz Posted December 20, 2021 Share Posted December 20, 2021 Hello! I've been browsing the forums and found some useful code lines, but when I try to implement them, nothing happens. I want my character to lose 5 sanity per hit against anything that isn't a monster, boss, structure or wall. Here's what I've got. local master_postinit = function(inst) inst:ListenForEvent("onattackother", combatdrain) end local function IsValidVictim(victim) return victim ~= nil and not (victim:HasTag("epic") or victim:HasTag("monster") or victim:HasTag("structure") or victim:HasTag("wall")) and victim.components.health ~= nil and victim.components.combat ~= nil end local function combatdrain(inst, data) local victim = data.victim if IsValidVictim(victim) then inst.components.sanity:DoDelta(-5) end end However, it isn't working. I'm sure I must have done something stupid, like put it in the wrong place. It is currently in my character's .lua file in scripts/prefabs. Could someone help me get this to work? Link to comment Share on other sites More sharing options...
jekart021 Posted January 6, 2022 Share Posted January 6, 2022 local function master_postinit(inst) ... inst:ListenForEvent("onattackother", combatdrain) ... local function combatdrain(inst, data) -- to other functions if data ~= nil and data.target ~= nil then if not data.target:HasTag("epic") or data.target:HasTag("structure") or data.target:HasTag("wall") or data.target:HasTag("monster") and data.target.components.health ~= nil and data.target.components.combat ~= nil then inst.components.sanity:DoDelta(-5) end end end 1 Link to comment Share on other sites More sharing options...
zvxaxvz Posted January 17, 2022 Author Share Posted January 17, 2022 Thanks, worked like a charm, with a few edits! Link to comment Share on other sites More sharing options...
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