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Mighty Wolfgang chopping/mining in fewer actions at a greater cost in durability with tools


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Strongmen tend to train 2 things beside strength

-Explosive power

-Greater grip strength

My idea is that when Mighty Wolfgang exerts that explosive power he trades technique for power.

As a trade-off for cutting/mining in fewer actions he also destroys more of his tools quicker.

makes mighty worth outside of combat

improves the early game since some wolfg mains might be upset for the slower start

adds utility in a multiplayer environment, just the scenario where double damage isnt important making wolfgang a very interesting pick and something to be different from wigfrid, wendy or wanda

also it doesnt required as much dev time as other suggested perks. No new art or unique code functions, just changing numbers

 

I'd prefer this but for hammers, or faster digging instead. We already have multiple characters focused on gathering these kinds of resources faster. Though I guess we don't have anyone who super synergizes with warly honey for mining, but do you really need even faster mining? Opulent pickaxe with honey already tears. Just anything that doesn't make him compete too much, or be a little bit too much of a "Does everything well" character.

14 hours ago, Ketrai said:

I'd prefer this but for hammers, or faster digging instead. We already have multiple characters focused on gathering these kinds of resources faster. Though I guess we don't have anyone who super synergizes with warly honey for mining, but do you really need even faster mining? Opulent pickaxe with honey already tears. Just anything that doesn't make him compete too much, or be a little bit too much of a "Does everything well" character.

I didn't come up with idea to make him gatherer or to compete with other resource gatherers. The only thing it was set out to do is not slow Wolfgang down because his new crafts require him to stop and gather rocks now, that's pretty much it.

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