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Two-piece gym solution (my opinion)


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Hello, 

GO FOR LAST TOPIC FOR THE TWO-PIECE GYM SUGGESTION

I'd like to start by saying im not a godlike player or anything, but i tend to do runs inspired by Glermz where i do BeeQueen as wolfgang before winter. Here are my opinions after playing for a while. I posted this in beta forum but i guess we are discussing it here.

 

GYM

Wolfgang gym is cheap and fun! It is a great change to how to get mighty. I loved the different changes and putting two boss statues to train. THe hunger drain during training is neglectable and you can get mighty easly.


Dumbell

The dumbells are ok. The gem one seems to be the only actually worth it, and needing a gem makes it balanced. I dont see myself using the other ones except the golden for some bird/bunny farming, but i dont mind that.

 

Fighting

The mightiness decline rate is balanced. you can do a BQ fight with panflutes and mag normally. If you top your hunger and start at 100 mightiness with hambat, you can kill her pefore going normal. BUT, if you have some bad luck and that happens mid-fight, only the gemdumbell can save you, as the golden will not be fast enough with her chasing you to replenish you mightiness. The constant 2x damage is very nice and the health is a nerf but i dont mind it. You can do the BQ with one bee helmet and one marble suit without actually any food.

 

The speed

I love almost everything about this rework, but this one doesn't feel right. Not getting into if it makes sense or not with the theme, only gameplay. His speed nerf really makes him feel not worth it. It is easy to get mighty and that would help in bosses but there is no reason for not using wigfrid, for instance. She would do a ruins rush for mag (same as wolfgang needs now), with 5 or 4 panflutes she also can kill BQ, PLUS, shes got damage reduction, lifesteal and sanity regen. No speed buff kills everything unique to wolfgang, even with everything else in the refresh being actually awesome.

 

My humble suggestion

Giving that is easier to get and stay mighty early game without having to have a lot of food, i understand the feeling that speedbuff would be sort of too much. 

I thought about a two-piece gym. one for legs and one for arms. You can have three types of mightines (sort of like beefalo tendency). If you train two times with the leg gym, you would get something around 1,3x speed, and no damage buff; if you train one of each, you get 2x damage and 1,2x speed; and if you train only arm you get around 2,2x damage. Those numbers are just for example, but the middle would have to bee like wolfgang is now and the others would have to surpass the middle values of speed or damage. This way, you can choose what you want for the fight or even doing stuff around the constant. It would add some fun to switching workout even late game (if you're in the ruins, killing FW or moving statues), and add to the refresh concept.

I dont believe the speed and damage make him OP. The fights and survival are hard just the same, and new players will still struggle because of food shortage and stuff like that. And besides, the health nerf already is enough, and i wouldn't change that.

 

Thanks for reading anyone who did and i hope it can be of any help for klei <3:wilson_love:

11 minutes ago, SecretPizzaMan said:

Aren't the reworks supposed to make a character more fun?

Fun is different for everyone. 

To me a character that isnt in demigod mode from just eating food is fun. 

I am way more interested in playing wolfgang now than i ever was before the changes.

Especially if they also do something with the potato sacks like potato storage with mega slow spoilage or something and make him chop/mine/hammer more forcefully when mighty and while doing so consume more tool durability. 

Ive generated worlds in the past where i run into walking cane boon on day 4 or whatever and i just reroll then lol it makes the game way too easy/less interesting. But thats just me and why i think wolfgang is a lot more interesting and fun now. 

Just now, Ohan said:

Fun is different for everyone. 

To me a character that isnt in demigod mode from just eating food is fun. 

I am way more interested in playing wolfgang now than i ever was before the changes.

Especially if they also do something with the potato sacks like potato storage or something and make him chop/mine/hammer more forcefully when mighty and while doing so consume more tool durability. 

Ive generated worlds in the past where i run into walking cane boon on day 4 or whatever and i just reroll then lol it makes the game way too easy. But thats just me and why i think wolfgang is a lot more interesting and fun now. 

I agree, I mostly wanted the speed boost back for other players happiness. Me personally? I sometimes can go 2 years in game without a walking cane, so I don't really care.

fun is fun for who plays it. a lot of people play wolfgang because of his perks, you can just not play him if you think he is too op.
But i wanna see how many haters that think he makes the game easy are gonna turn into wolfgang mains now cause that its what people want right?
If you complain about the speed, they remove it, and you STILL dont play him at all, then you're just runing for others for no reason

 

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