Developer JarrettM Posted December 1, 2021 Developer Share Posted December 1, 2021 Hi everyone, Today’s patch to the Public Testing branch includes a healthy list of bug fixes and small improvements to Spaced Out! You can read the full patch notes below. Found a bug? You can report it here. Changes and Improvements All versions Reskinned patch notes screen to match other menu UI. Small adjustments to Vitals screen layout to better handle disease text overflow. Spaced Out! only Auto-Sweeper can now deliver Interplanetary Payloads to Payload Openers. Revised asteroid style screen animations Added currently stored amount status item to buildings which store Radbolts. Added DLC content indicator stripe to achievements in the Colony Summary Screen. Added sound for glowing Beeta Hive. Radiation sickness now shows up in the Disease column of the Vitals screen. Revised Cryotank popup artwork. Worldgen: Removed oil from teleporter POI on classic-style clusters as the destination does not contain oil. Fixes All versions Fixed issue allowing drop-down panels to overflow off screen edges when UI scale was above 100%. Fixed missing string for Sandbox Happy Tool key binding. Fixed an issue where doors would sometimes close on Duplicants who were attempting to perform a chore while standing in the doorway. Fixed issue causing world tooltip to appear even though other occluding UI was active. Fixed food being stuck in the Fresh state. Changed yellow keywords to purple hyperlinks where they appeared on white backgrounds (ongoing fix). Fixed Oxygen Mask navigation not respecting Vacancy Only settings. Fixed issue preventing Duplicants from correctly reserving oxygen masks Base game only Hide radiation shielding descriptor of elements. Spaced Out! only Fixed Rocket Port Loaders not loading newly created rockets. Payload launcher turns off when not enough Radbolts are in storage Fixed issues causing Rocket Cargo Module tooltips to overflow off screen edges. Allow multiple deliveries to the Payload Opener and hook up the storage meter Fixed issue where in-game sound was affected by the skippable trailer sound mix Fixed misalignment of Rover beam. Fixed issue where a Duplicant assigned to the Teleporter Transmitter would not re-enter the teleporter on load. Warp ready notification now selects the Teleporter Transmitter instead of the Duplicant. Fix issue where Duplicant animation would sometimes pause while using the Party Line Phone. Revealing an asteroid with the telescope now properly reveals the orbit of the asteroid. The Telescope Target marker now properly updates its position & shows progress on the starmap. The Starmap no longer thinks the Telescope Target marker is an "unknown object" Fixed a bug where multiple Telescope Target markers could be on a single cell on the starmap. Fixed Small Solid Oxidizer tank’s meter not working. Worldgen: Reserved 10 artifacts as Terrestrial only to ensure the Cosmic Archaeology achievement can be completed. View full update 12 2 1 Link to comment Share on other sites More sharing options...
Primalflower Posted December 1, 2021 Share Posted December 1, 2021 4 minutes ago, JarrettM said: Fixed Oxygen Mask navigation not respecting Vacancy Only settings. Fixed issue preventing Duplicants from correctly reserving oxygen masks nice! Link to comment Share on other sites More sharing options...
AyCe Posted December 1, 2021 Share Posted December 1, 2021 Fixed an issue where doors would sometimes close on Duplicants who were attempting to perform a chore while standing in the doorway. Is it a fix for that long standing mechanical airlock bug? Link to comment Share on other sites More sharing options...
PedroS123 Posted December 1, 2021 Share Posted December 1, 2021 Awesome fixes! Quote Reserved 10 artifacts as Terrestrial only to ensure the Cosmic Archaeology achievement can be completed. Does this means that the previous versions didn't have 10 artifacts? Sad day for my current all achievement run lol 1 1 Link to comment Share on other sites More sharing options...
Primalflower Posted December 1, 2021 Share Posted December 1, 2021 39 minutes ago, PedroS123 said: Awesome fixes! Does this means that the previous versions didn't have 10 artifacts? Sad day for my current all achievement run lol its more that it was *possible* for the world to not have 10 terrestrial artifacts, but could. Now maybe its gauranteed? 1 Link to comment Share on other sites More sharing options...
Xenocent Posted December 1, 2021 Share Posted December 1, 2021 can we request mod tools to implemented in stable version in oni? like pliers, so we dont need to deconstruct for cutting cable or pipe 2 Link to comment Share on other sites More sharing options...
Hokaeru Posted December 1, 2021 Share Posted December 1, 2021 4 hours ago, JarrettM said: Auto-Sweeper can now deliver Interplanetary Payloads to Payload Openers. Dupes gonna appreciate not taking interplanetary bullets on their head every day 2 2 Link to comment Share on other sites More sharing options...
Gciniciato Posted December 1, 2021 Share Posted December 1, 2021 I see new DLC achievements in STEAM. Are they working already or isn't the DLC "ready enough" for that? I did a test with "first teleport to Call", game registered but steam did not. Debug and sandbox are NOT on. 1 Link to comment Share on other sites More sharing options...
Big Hat Logan Posted December 1, 2021 Share Posted December 1, 2021 I have the first teleport to call achievement in steam. Got it about a week ago. 1 Link to comment Share on other sites More sharing options...
Gciniciato Posted December 1, 2021 Share Posted December 1, 2021 It worked to me only with Beta testing was on 1 Link to comment Share on other sites More sharing options...
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