hipifreq Posted October 28, 2021 Share Posted October 28, 2021 After a newly discovered research allows a new building a little exclamation point appears on the building interface, which can only be cleared by selecting the new building type. Rarely have I found this to be useful past the early learning stages of the game, but frequently it's an announce to click through several buildings after every research completes. Could this be turned into a global option so that the notifications can be turned off? Link to comment https://forums.kleientertainment.com/forums/topic/134863-setting-to-clear-new-building-notification-after-research/ Share on other sites More sharing options...
Yobbo Posted October 29, 2021 Share Posted October 29, 2021 I agree this is really annoying. If you're okay with mods there's a No Research Alerts mod which i consider a critical install. Link to comment https://forums.kleientertainment.com/forums/topic/134863-setting-to-clear-new-building-notification-after-research/#findComment-1508723 Share on other sites More sharing options...
hipifreq Posted October 29, 2021 Author Share Posted October 29, 2021 Thanks, this looks like exactly the kind of setting I'd love to see in the game. I try to stay away from mods, but recently got addicted to pliers and I'll give this one a shot. If this gets into the game I'd say a toggle could be set for the level of help a user wants with each run. Maybe show the toggle at the start of each run alongside the Survival/No Sweat option or in dupe selection near the colony name. The game should remember the setting from the last game and allow shifting it from the in-game settings menu. "Tutorial" is the default option to start with and gives all the notifications, research notifications, achievements, etc. "Normal" suppresses the tutorial notifications (e.g. how to schedule, temperature, etc.) but leaves all other notifications on. "Veteran" also suppresses more e.g. new building availability and new materials in the resource list "No Notifications" shuts off all alerts except emergencies like trapped, can't reach food, wet themselves, etc. Link to comment https://forums.kleientertainment.com/forums/topic/134863-setting-to-clear-new-building-notification-after-research/#findComment-1508998 Share on other sites More sharing options...
hipifreq Posted November 3, 2021 Author Share Posted November 3, 2021 Reporting back to say that I've tried the No Research Alerts mod and it does the job. Now to get Klei to fold it into the base game along with some other newbie-normal-veteran level of tutorial options. Link to comment https://forums.kleientertainment.com/forums/topic/134863-setting-to-clear-new-building-notification-after-research/#findComment-1510456 Share on other sites More sharing options...
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