rgduck Posted September 6, 2021 Share Posted September 6, 2021 I'd love an option that would make dupes finish their current task when their work shift ends. I usually have some slack built into the schedules, so arriving late to dinner is fine, but abandoning a distant task or dropping carried items down a long ladder/firepole column is not. Ideally it would be customizable, with a slider to specify how much extra time they're willing to spend. For example, I might set it so that if the remaining task will be done in another 10 seconds, they'll finish it, but otherwise they'll go on break immediately. Players who prefer the current system would just leave the slider at the default value of zero seconds. Link to comment https://forums.kleientertainment.com/forums/topic/133346-dupes-finish-current-task-when-shift-changes/ Share on other sites More sharing options...
Yobbo Posted September 7, 2021 Share Posted September 7, 2021 There's a mod that implements this as a new type of schedule block in which dupes are allowed to finish tasks but not start them. Link to comment https://forums.kleientertainment.com/forums/topic/133346-dupes-finish-current-task-when-shift-changes/#findComment-1492105 Share on other sites More sharing options...
rgduck Posted September 8, 2021 Author Share Posted September 8, 2021 4 hours ago, Yobbo said: There's a mod that implements this as a new type of schedule block in which dupes are allowed to finish tasks but not start them. Thanks! Just what I was looking for. Link to comment https://forums.kleientertainment.com/forums/topic/133346-dupes-finish-current-task-when-shift-changes/#findComment-1492205 Share on other sites More sharing options...
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