SecretlyAPotato Posted August 27, 2021 Share Posted August 27, 2021 And perhaps how I could refill it at a pond for example. The mod I'm working on in case you're curious :) Link to comment Share on other sites More sharing options...
-t- Posted August 27, 2021 Share Posted August 27, 2021 Any item that heals players on use has the 'healer' component which handles the healing. It's Heal() function is coded to remove the item no matter what so to create a new healing item you could: 1. AddComponentPostInit and change the component to have multiple uses. or 2. Create a new component that handles healing and make it have multiple uses. Link to comment Share on other sites More sharing options...
SecretlyAPotato Posted August 28, 2021 Author Share Posted August 28, 2021 Ah okay thank you, i'll just go with #2 then i guess Link to comment Share on other sites More sharing options...
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