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How would one go about creating a healing item with multiple uses?


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Any item that heals players on use has the 'healer' component which handles the healing. It's Heal() function is coded to remove the item no matter what so to create a new healing item you could:

1. AddComponentPostInit and change the component to have multiple uses.

or

2. Create a new component that handles healing and make it have multiple uses.

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