pickleplayer Posted August 12, 2021 Share Posted August 12, 2021 I use the good ol' GLOBAL.CHEATS_ENABLED = true GLOBAL.require( 'debugkeys' ) In all of my mods for testing and just comment out the CHEATS_ENABLED line before uploading. As soon as waterlogged hit, all of my mods on the workshop broke simultaneously because I guess GLOBAL.require( 'debugkeys' ) doesn't agree with it so well anymore. would've been nice if that change was in the beta. Is there an alternative method we're supposed to be using now? I know I've been using that line since the old singleplayer DS modding days, so maybe there's a new method of activating debugkeys that I'm not aware of Link to comment https://forums.kleientertainment.com/forums/topic/132631-debug-keys-broken-after-waterlogged/ Share on other sites More sharing options...
pickleplayer Posted August 16, 2021 Author Share Posted August 16, 2021 Oh, I guess an update fixed the issue? I see debugkeys.lua was recently changed and it just works now. Thanks klei <3 1 Link to comment https://forums.kleientertainment.com/forums/topic/132631-debug-keys-broken-after-waterlogged/#findComment-1486352 Share on other sites More sharing options...
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