Jump to content

Debug keys broken after waterlogged?


Recommended Posts

I use the good ol' 

GLOBAL.CHEATS_ENABLED = true
GLOBAL.require( 'debugkeys' )

In all of my mods for testing and just comment out the CHEATS_ENABLED line before uploading.

As soon as waterlogged hit, all of my mods on the workshop broke simultaneously because I guess GLOBAL.require( 'debugkeys' )  doesn't agree with it so well anymore. would've been nice if that change was in the beta.

Is there an alternative method we're supposed to be using now? I know I've been using that line since the old singleplayer DS modding days, so maybe there's a new method of activating debugkeys that I'm not aware of

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...