pickleplayer Posted August 12, 2021 Share Posted August 12, 2021 I use the good ol' GLOBAL.CHEATS_ENABLED = true GLOBAL.require( 'debugkeys' ) In all of my mods for testing and just comment out the CHEATS_ENABLED line before uploading. As soon as waterlogged hit, all of my mods on the workshop broke simultaneously because I guess GLOBAL.require( 'debugkeys' ) doesn't agree with it so well anymore. would've been nice if that change was in the beta. Is there an alternative method we're supposed to be using now? I know I've been using that line since the old singleplayer DS modding days, so maybe there's a new method of activating debugkeys that I'm not aware of Link to comment Share on other sites More sharing options...
pickleplayer Posted August 16, 2021 Author Share Posted August 16, 2021 Oh, I guess an update fixed the issue? I see debugkeys.lua was recently changed and it just works now. Thanks klei <3 1 Link to comment Share on other sites More sharing options...
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