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Having issues identifying which mod is throwing errors


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The error thrown is this:

Assert failed: Anim overrides containing additional symbols require a symbol override controller.

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at DebugUtil.Assert (System.Boolean test, System.String message) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at GameStateMachine`4+State+<>c__DisplayClass85_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at FetchAreaChore+StatesInstance.SetupFetch () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at FetchAreaChore+States+<>c.<InitializeStates>b__12_4 (FetchAreaChore+StatesInstance smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at FetchAreaChore.Begin (Chore+Precondition+Context context) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at SolidTransferArm.Sim () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at SolidTransferArm+BatchUpdateContext.Finish () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at SolidTransferArm.BatchUpdate (System.Collections.Generic.List`1[T] solid_transfer_arms, System.Single time_delta) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at Game.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
Build: EX1 S14-472345-S

 

 

I know I'm playing with a bunch of mods, but I was wondering if there was a way to identify the... hex? names?  that are in the <>

This exact log has happened multiple times with the exact same text several times but I can't find any consistent in game behaviors that cause it...

Thanks for any help that can be provided...

I'm not completely sure if this is the solution, but it seems like it may have been from the Mod 'Customize Buildings' the Auto Sweepers had the 'pick up anything' option enabled, since disabling, haven't crashed again yet.

I think they were trying to pick up wrangled creatures and deposit them at drop-offs, but this is just an educated guess. Combined with auto sweepers don't have a bag/unbag critter animation.

23 hours ago, furryshroom said:

I'm not completely sure if this is the solution, but it seems like it may have been from the Mod 'Customize Buildings' the Auto Sweepers had the 'pick up anything' option enabled, since disabling, haven't crashed again yet.

I think they were trying to pick up wrangled creatures and deposit them at drop-offs, but this is just an educated guess. Combined with auto sweepers don't have a bag/unbag critter animation.

Yep this is completely correct.  Either that mod, or there's a Super Sweeper mod that also can try to pick up creatures or dupes and deliver them to dropoffs or graves, and they won't work right, because the sweeper doesn't have a carrying animation.

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