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Similar to the issue I had with Warly, only I got the anim, tex and build files together, yet the batch script to run Krane will not extract any assets. All I get is an empty folder, no animations. Not even blurry ones. Does anyone know what the problem might be? I have confirmed that the 2 .TEX files for Weremoose do indeed have sprites because I loaded them into TEXTool, so this baffles me, especially given the fact that Werebeaver and Weregoose worked fine. Thanks!

Edited by Garamonde

Here you go!

I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build

weremoose.zip

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2 hours ago, Monti18 said:

Here you go!

I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build

weremoose.zip 2.79 MB ยท 0 downloads

Thank you so much! I'm not sure if I did either, to be honest lol.

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