Garamonde Posted July 20, 2021 Share Posted July 20, 2021 (edited) Similar to the issue I had with Warly, only I got the anim, tex and build files together, yet the batch script to run Krane will not extract any assets. All I get is an empty folder, no animations. Not even blurry ones. Does anyone know what the problem might be? I have confirmed that the 2 .TEX files for Weremoose do indeed have sprites because I loaded them into TEXTool, so this baffles me, especially given the fact that Werebeaver and Weregoose worked fine. Thanks! Edited July 21, 2021 by Garamonde Link to comment https://forums.kleientertainment.com/forums/topic/132015-solved-extracting-weremooses-graphical-assets/ Share on other sites More sharing options...
Monti18 Posted July 21, 2021 Share Posted July 21, 2021 Here you go! I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build weremoose.zip 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/132015-solved-extracting-weremooses-graphical-assets/#findComment-1480576 Share on other sites More sharing options...
Garamonde Posted July 21, 2021 Author Share Posted July 21, 2021 2 hours ago, Monti18 said: Here you go! I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build weremoose.zip 2.79 MB ยท 0 downloads Thank you so much! I'm not sure if I did either, to be honest lol. Link to comment https://forums.kleientertainment.com/forums/topic/132015-solved-extracting-weremooses-graphical-assets/#findComment-1480592 Share on other sites More sharing options...
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