Garamonde Posted July 20, 2021 Share Posted July 20, 2021 (edited) Similar to the issue I had with Warly, only I got the anim, tex and build files together, yet the batch script to run Krane will not extract any assets. All I get is an empty folder, no animations. Not even blurry ones. Does anyone know what the problem might be? I have confirmed that the 2 .TEX files for Weremoose do indeed have sprites because I loaded them into TEXTool, so this baffles me, especially given the fact that Werebeaver and Weregoose worked fine. Thanks! Edited July 21, 2021 by Garamonde Link to comment Share on other sites More sharing options...
Monti18 Posted July 21, 2021 Share Posted July 21, 2021 Here you go! I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build weremoose.zip 1 2 Link to comment Share on other sites More sharing options...
Garamonde Posted July 21, 2021 Author Share Posted July 21, 2021 2 hours ago, Monti18 said: Here you go! I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build weremoose.zip 2.79 MB ยท 0 downloads Thank you so much! I'm not sure if I did either, to be honest lol. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now