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[SOLVED] Extracting Weremoose's Graphical Assets?


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Similar to the issue I had with Warly, only I got the anim, tex and build files together, yet the batch script to run Krane will not extract any assets. All I get is an empty folder, no animations. Not even blurry ones. Does anyone know what the problem might be? I have confirmed that the 2 .TEX files for Weremoose do indeed have sprites because I loaded them into TEXTool, so this baffles me, especially given the fact that Werebeaver and Weregoose worked fine. Thanks!

Edited by Garamonde
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Here you go!

I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build

weremoose.zip

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2 hours ago, Monti18 said:

Here you go!

I'm not sure if you used the right .build file. I used the anim file from data/anim/weremoose_basic, the .tex files from data/anim/dynamic/weremoose_build and the build file from data/databundles/anim_dynamic/anim/dynamic/weremoose_build

weremoose.zip 2.79 MB ยท 0 downloads

Thank you so much! I'm not sure if I did either, to be honest lol.

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