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Dedicated Server Failed to Start


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The (Caves-)save file "session/6F7E33774405F41D/0000000577" is corrupt. Try deleting/renaming it and see if it's enough. If the issue persists, try deleting/renaming the previous ones as well one by one.

Always do a full backup of your entire saves folder before doing any of this, if you mind risking to lose your save!

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4 hours ago, Daniel86268 said:

The (Caves-)save file "session/6F7E33774405F41D/0000000577" is corrupt. Try deleting/renaming it and see if it's enough. If the issue persists, try deleting/renaming the previous ones as well one by one.

Always do a full backup of your entire saves folder before doing any of this, if you mind risking to lose your save!

This is actually work! Thank you so much! How can you get solusion of my problem? Can u teach me please? I'm afraid something like this happened again..

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At the end of the caves server log it said this:

[00:00:17]: [string "scripts/shardindex.lua"]:205: Corrupt Save file [session/6F7E33774405F41D/0000000577]
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/shardindex.lua:205 in (upvalue) OnLoadSaveDataFile (Lua) <191-210>
    scripts/shardindex.lua:214 in () ? (Lua) <213-215>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/shardindex.lua:213 in (method) GetSaveDataFile (Lua) <212-216>
    scripts/shardindex.lua:234 in (method) GetSaveData (Lua) <218-239>
    scripts/gamelogic.lua:959 in (upvalue) DoLoadWorld (Lua) <950-960>
    scripts/gamelogic.lua:1012 in (upvalue) LoadSlot (Lua) <1006-1018>
    scripts/gamelogic.lua:1085 in (upvalue) DoResetAction (Lua) <1029-1126>
    scripts/gamelogic.lua:1136 in (local) complete_callback (Lua) <1128-1137>
    scripts/upsell.lua:13 in (global) UpdateGamePurchasedState (Lua) <11-15>
    scripts/gamelogic.lua:1160 in (local) callback (Lua) <1139-1161>

The first line indicates the problem: A corrupt save file. Not sure when or why it happens, but it happens once in a while.

Deleting a save file is essentially the same as rolling back a server by one day/save without having the server started up.

So by deleting the corrupt one it automaticially loads the previous one, which usually is functional, since the server was still running at that time.

The rest is just collecting experience with DST servers to know what could be wrong I guess. :)

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On 7/15/2021 at 12:57 PM, Daniel86268 said:

At the end of the caves server log it said this:


[00:00:17]: [string "scripts/shardindex.lua"]:205: Corrupt Save file [session/6F7E33774405F41D/0000000577]
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/shardindex.lua:205 in (upvalue) OnLoadSaveDataFile (Lua) <191-210>
    scripts/shardindex.lua:214 in () ? (Lua) <213-215>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/shardindex.lua:213 in (method) GetSaveDataFile (Lua) <212-216>
    scripts/shardindex.lua:234 in (method) GetSaveData (Lua) <218-239>
    scripts/gamelogic.lua:959 in (upvalue) DoLoadWorld (Lua) <950-960>
    scripts/gamelogic.lua:1012 in (upvalue) LoadSlot (Lua) <1006-1018>
    scripts/gamelogic.lua:1085 in (upvalue) DoResetAction (Lua) <1029-1126>
    scripts/gamelogic.lua:1136 in (local) complete_callback (Lua) <1128-1137>
    scripts/upsell.lua:13 in (global) UpdateGamePurchasedState (Lua) <11-15>
    scripts/gamelogic.lua:1160 in (local) callback (Lua) <1139-1161>

The first line indicates the problem: A corrupt save file. Not sure when or why it happens, but it happens once in a while.

Deleting a save file is essentially the same as rolling back a server by one day/save without having the server started up.

So by deleting the corrupt one it automaticially loads the previous one, which usually is functional, since the server was still running at that time.

The rest is just collecting experience with DST servers to know what could be wrong I guess. :)

Hey i have that problem again, can you help me again please?
The 1st server is for cave
Thank you so much!

client_log.txt server_log.txt server_log.txt

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It seems like this time it's the mod "workshop-758532836", which according to the log is Global Pause is crashing. It's missing some sort of global function or something. Nor esure if you are missing a mod dependency, of an update broke it.

Spoiler

[00:00:02]: [string "../mods/workshop-758532836/modmain.lua"]:1: attempt to call global 'SetupGemCoreEnv' (a nil value)
LUA ERROR stack traceback:
        ../mods/workshop-758532836/modmain.lua(1,1) in main chunk
        =[C] in function 'xpcall'
        scripts/util.lua(754,1) in function 'RunInEnvironment'
        scripts/mods.lua(558,1) in function 'InitializeModMain'
        scripts/mods.lua(532,1) in function 'LoadMods'
        scripts/main.lua(343,1) in function 'ModSafeStartup'
        scripts/main.lua(449,1) in function 'callback'
        scripts/modindex.lua(103,1) in function 'BeginStartupSequence'
        scripts/main.lua(448,1) in function 'callback'
        scripts/modindex.lua(735,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(709,1) in function 'Load'
        scripts/main.lua(447,1) in main chunk
[00:00:02]: [string "scripts/mainfunctions.lua"]:1338: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/strict.lua(23,1)
        scripts/mainfunctions.lua(1338,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(709,1) in function 'Load'
        scripts/main.lua(447,1) in main chunk

 

 

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