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I have a character with a few extra sprites, and I turn them on and off based on the clothing the player is wearing.  I check the clothing for "leg", "foot", "torso", and "torso_pelvis".  Thing is, I know there's a part related to the cuffs, near the hands, and another name for clothes on the forearms.  Does anyone know what these might be called?

(May have figured it out, but it's been months since I wrote this code, so it's all a haze in my memory how it works..)

Edited by FurryEskimo
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https://forums.kleientertainment.com/forums/topic/131233-clothing-part-names/
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Those would be called symbols, and from wilson's build.bin I'm seeing:

hair, SWAP_ICON, headbase_hat, cheeks, foot, hand, headbases, torso, leg, arm_upper_skin, arm_upper, arm_lower, face, hair_hat, torso_pelvis

These may not be all inclusive, I'm not sure if there's more data being loaded elsewhere.

 

You can see different skins and which symbols they touch with /scripts/clothing.lua

Edited by CarlZalph
  • Like 1

@CarlZalph
I wasn't notified of your response.  Thanks though!  I actually managed to figure it out myself after a while.  I guessed the names of the clothing, and that let me turn on/off any of the clothing parts, which apparently are the same as the body parts.  I managed to give my character wristbands, and they appear and disappear as they should.

Edited by FurryEskimo

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