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[SOLVED] Help with setting health for character after action


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my SO and I are finishing up a character and need to do some tweaking! We wanted to make it so if the character eats monster meat, its hunger falls to a certaint percent (15%) or number (25). We got the eating monstermeat part, but we're having trouble with the setting hunger part. We've tried using inst.components.health, but that doesnt seem to work. any suggestions?

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