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Wrapped around space map


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The space map's hexagonal grid extends to a certain limit at the moment. That is fine and makes sense, but I think a better way this could be done is by having the map wrap around itself, meaning that if you kept moving the screen in one direction you would come back to the same asteroid as you started. This accomplishes several things. Firstly you wouldn't need to travel in loops necessarily to get around the entire map and secondly if you added the Temporal Tear then you could set it up so that no matter which of the six directions you go in, it could end up being about the same distance of a route to get there. More specifically if you have the starting position in centre and the same number of tiles in every direction was another planetoid, which was the same distance from the Temporal Tear as all the other ones, for example. The map wouldn't actually have a centre position anymore as it all wraps around, but you get the idea.

EDIT: this was meant to be in Spaced Out suggestions section, oops.

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