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Alsodium

Adjust button assignment

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Alsodium    1

The button assignment on switch is extremely bad. Why use "X" for both conversation and pass round? just simply use "A" like all the other games for conversation so that mistakenly pass round1 won't occur at all.  

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AcidPoncho    0

+1 buttons are clunky currently and need to be reassigned or allow player to assign. Currently breaks flow hugely.

 

Why are we being forced to move between buttons simply to progress a dialog then exit to map etc? This isn’t how Switch UI works - you’ve broken the UI idiom here instead of following the tried and trusted inputs baked into every switch players brain/fingers. I suspect it’s somehow related to the way you’ve split the screen into 3 areas? Top Nav, Game Board, Bottom Nav… ? So we are having to “exit” one area to interact with the next? 

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