kavaline Posted June 8, 2021 Share Posted June 8, 2021 Hi, after many tries, I give up and ask if someone can do a staff that paralyze the target. I tried things like --inside weapon's OnAttack target.brain:Stop() target.components.locomotor:Stop() target.Physics:Stop() And tried create a custom component 'paralizable', copying the 'freezable' component (and removing the color hue, ice effect and frost pose), adding a custom stategraph, but nothing worked. I want the enemy become paralyzed, keeping the frame that he was when received the projectile, and in this state, he can't receive damage (all attacks/damage deal 0 health damage, and can't free him). The paralyze ends after some time (30*2, 2 days segments), but if the target receives a new paralyze, the effect ends instantly. The paralyzing projectile deal 0 damage too (or nil if possible, to not trigger the target hit animation). I want most the paralyze code, the sprite and aimation I will do after, with the weapon details (like recipe, max uses, etc) so, you can use any sprite/art/asset/name/etc. In advance, thanks so much for those who at least try this. Link to comment Share on other sites More sharing options...
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