jekart021 Posted June 8, 2021 Share Posted June 8, 2021 I'm new to mod creation and I need help with my mod, which should spawn chests with fixed loot near players on command, but I don't understand how to make the loot fixed. I will be glad for any help) Spoiler local _G = GLOBAL local AllPlayers = _G.AllPlayers local TUNING = _G.TUNING -------------------------------------------- AddPrefabPostInit("world", function(inst) if not _G.TheWorld.ismastersim then return end _G.TheWorld:ListenForEvent("seasontick", function() if _G.TheWorld.state.cycles == 1 then _G.TheWorld:PushEvent("cornucopia") end end) inst:ListenForEvent("cornucopia", function(inst) inst:DoTaskInTime(4, function() for i, v in ipairs(AllPlayers) do local x, y, z = v.Transform:GetWorldPosition() local gift = _G.SpawnPrefab("treasurechest") gift.Transform:SetPosition(x, y, z) local items = {} local item = _G.SpawnPrefab("pigskin") item.components.stackable:SetStackSize(1) table.insert(items, item) item = _G.SpawnPrefab("cutgrass") item.components.stackable:SetStackSize(5) table.insert(items, item) item = _G.SpawnPrefab("twigs") item.components.stackable:SetStackSize(5) table.insert(items, item) item = _G.SpawnPrefab("lubricant") item.components.stackable:SetStackSize(3) table.insert(items, item) gift.components.container:GiveItem(items) for i, v in ipairs(items) do v:Remove() end end end) end) end) Link to comment Share on other sites More sharing options...
Monti18 Posted June 8, 2021 Share Posted June 8, 2021 (edited) Does nothing happen? I think the problem is that you give a table to the function GiveItem, but it can't use tables. Do something like : for i,v in ipairs(items) do gift.components.container:GiveItem(v) end Edited June 8, 2021 by Monti18 1 Link to comment Share on other sites More sharing options...
jekart021 Posted June 8, 2021 Author Share Posted June 8, 2021 thx Link to comment Share on other sites More sharing options...
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