thegreatJash Posted June 3, 2021 Share Posted June 3, 2021 Hello everyone, I am new to modding so I apologize in advance. I currently have this code in the modmain: AddPrefabPostInit("panflute", function(inst) inst.AnimState:SetBank("shell") inst.AnimState:SetBuild("shell") if not GLOBAL.TheWorld.ismastersim then return end inst.components.inventoryitem.atlasname = "images/shell.xml" inst.components.inventoryitem.imagename = "shell" end) This code is supposed to override the sprites for the Pan Flute, and it does, however it doesn't show my sprites, instead it's just blank. I think the problem is that my sprites don't seem to work. I have a folder called "images" and have two images of my PNG, one TEX and one a XML, both named "shell". I have noticed that every image in a mod has two files, a XML and a TEX file. Can someone explain to me why this is and how I can properly convert my PNG file to both of these? Because my images don't seem to work. Is there something wrong with my code or my PNG? I just want my sprite to properly replace the Pan Flute one as a test. Here is my PNG by the way. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/130487-can-someone-help-me-out-with-importing-my-sprites-into-a-mod/ Share on other sites More sharing options...
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