thegreatJash Posted June 3, 2021 Share Posted June 3, 2021 Hello everyone, I am new to modding so I apologize in advance. I currently have this code in the modmain: AddPrefabPostInit("panflute", function(inst) inst.AnimState:SetBank("shell") inst.AnimState:SetBuild("shell") if not GLOBAL.TheWorld.ismastersim then return end inst.components.inventoryitem.atlasname = "images/shell.xml" inst.components.inventoryitem.imagename = "shell" end) This code is supposed to override the sprites for the Pan Flute, and it does, however it doesn't show my sprites, instead it's just blank. I think the problem is that my sprites don't seem to work. I have a folder called "images" and have two images of my PNG, one TEX and one a XML, both named "shell". I have noticed that every image in a mod has two files, a XML and a TEX file. Can someone explain to me why this is and how I can properly convert my PNG file to both of these? Because my images don't seem to work. Is there something wrong with my code or my PNG? I just want my sprite to properly replace the Pan Flute one as a test. Here is my PNG by the way. Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now