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How do I listen for "clocksegschanged" event?


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I'd like to run some code every time the clock hits a new segment

In clock.lua I found the event "clocksegschanged"

local _world = TheWorld

function self:OnUpdate(dt)
	...
	_world:PushEvent("clocksegschanged", data)

but I don't seem to be able to listen for it. This code never runs:

function OnClockSegsChanged(inst)
	print("OnClockSegsChanged")
end

AddPlayerPostInit(function(inst)
	inst:ListenForEvent("clocksegschanged", OnClockSegsChanged)
end)

Am I doing something wrong, or is this event unavailable to mods?

 

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