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Is there a way to access server side timers on the clientside?

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Take a look on Show Me (origin) code

Since the timer only exists on server, you need to create a net_var to your character to pass the information
Every time a net_var is updated in the server, it is automatically updated in the client

So you can make your server update this net_var to the exact timer value every 1 second
In the client, when you read this net_var, you will have the timer value provided from the server

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