Jump to content

Is there a way to access server side timers on the clientside?


Recommended Posts

Take a look on Show Me (origin) code

Since the timer only exists on server, you need to create a net_var to your character to pass the information
Every time a net_var is updated in the server, it is automatically updated in the client

So you can make your server update this net_var to the exact timer value every 1 second
In the client, when you read this net_var, you will have the timer value provided from the server

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...