Jump to content

Recommended Posts

Hello, I wanted to make my character with Dleowolf's sample mod but I have some animations issues, when my character's talking we can see a second mouth under, and sometimes when he talks his right ear is bigger than his left for some reasons  I also wanted to know if there's a way to remove the white dots around him ? I don't know if we can see them on the video, but in game there are some white dots around his ears/face, and I don't know where it comes from because when I look into Clip studio paint I can't see them. Also, purely esthetic but I couldn't manage to find a way to make his left arm white ? My character has brown and left arms but with the sample it seems there's one arm texture used for both. If you could help me it would be nice !! so thanks :DD 

2021-05-10 14-28-58.mkv

On 5/10/2021 at 9:42 AM, Sombre said:

Hello, I wanted to make my character with Dleowolf's sample mod but I have some animations issues, when my character's talking we can see a second mouth under, and sometimes when he talks his right ear is bigger than his left for some reasons  I also wanted to know if there's a way to remove the white dots around him ? I don't know if we can see them on the video, but in game there are some white dots around his ears/face, and I don't know where it comes from because when I look into Clip studio paint I can't see them. Also, purely esthetic but I couldn't manage to find a way to make his left arm white ? My character has brown and left arms but with the sample it seems there's one arm texture used for both. If you could help me it would be nice !! so thanks :DD 

2021-05-10 14-28-58.mkv 4.69 MB · 5 downloads

There is nothing wrong with the animation

The talking animation make the face go from "image x" to image "y", so if your "standing face" has a mouth you will see it between the frames

The ear thing is also from the animation. I didnt see any problem with it
Test with a non-modified character sample, if you see these things in the default model, this mean they are normal

About arms, it is not possible, since the right and the left arms share the same file, they are just mirrored
The only way (that I know) to do these kind of things is by animating all possible animations for characters, that I personally do not recommend

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...