FurryEskimo Posted April 11, 2021 Share Posted April 11, 2021 I need to detect the x,y,z coordinates of a boat that a player is jumping onto. 'FindEntity' seems like the way to go, but I'm not very familiar with this function. The Crab King used this code, but I've been having a tough time adapting it to my needs, and I'd prefer to simply understand the function. local boatents = TheSim:FindEntities(x,y,z, 25, BOAT_TAG) I've searched the forums for answers, but the posts I found were around six years old and weren't able to help me. Link to comment https://forums.kleientertainment.com/forums/topic/128858-using-findentity-to-get-coordinates/ Share on other sites More sharing options...
IronHunter Posted April 11, 2021 Share Posted April 11, 2021 (edited) FindEntities(x, y, z, radius, musthavetags, nottags, hasoneoftags) Returns a ordered list of ents from closest to furtherest of x, y, z that is within radius and has & doesn't have & has one of those tags. Musthavetags is a table of tags the ents must have them all. Nottags is a table of tags the ent cannot have to be valid. Musthaveoneoftags is table of tags where the ent only needs 1 of to be valid. Edit: For more information look up FindEntity and FindEntities in simutil.lua Edited April 12, 2021 by IronHunter File is simutil.lua 3 Link to comment https://forums.kleientertainment.com/forums/topic/128858-using-findentity-to-get-coordinates/#findComment-1447626 Share on other sites More sharing options...
FurryEskimo Posted April 12, 2021 Author Share Posted April 12, 2021 @IronHunter That certainly helps explain why it wasn't working. All I wanted was the nearest entity to a point, not a list of entities.. There's a 'FindClosest' under Behaviors but I haven't tried using that yet; doubt it'll work though. I've looked through entityscript.lua and none of these functions appear to do what I need. FindEntity/FindEntities do not appear to be in this file either. My reason for this search is that I'm trying to improve my character's swimming code, and I have a sneaking suspicion that the code for jumping onto a boat is having the player land on the edge of the boat, and I want to try making them land closer to the boat's center to see if that helps improve stability. It's the only part of the mod that's reliably, iffy, and I want to fix it. Link to comment https://forums.kleientertainment.com/forums/topic/128858-using-findentity-to-get-coordinates/#findComment-1447663 Share on other sites More sharing options...
IronHunter Posted April 12, 2021 Share Posted April 12, 2021 From simutil.lua function FindEntity(inst, radius, fn, musttags, canttags, mustoneoftags) --simply returns the first valid entity from findentities 1 Link to comment https://forums.kleientertainment.com/forums/topic/128858-using-findentity-to-get-coordinates/#findComment-1447746 Share on other sites More sharing options...
FurryEskimo Posted April 12, 2021 Author Share Posted April 12, 2021 (edited) @IronHunter Wonderful, thank you. I've poked through that file and wrote this code: local testboat = GetClosestInstWithTag("boat", inst, 20) if testboat and testboat:IsValid() then print("Test for Boat 1: ", Vector3(testboat.Transform:GetWorldPosition() ) ) local boat_x, boat_y, boat_z = testboat.Transform:GetWorldPosition() print("Test for Boat X: ", boat_x) print("Test for Boat Y: ", boat_y) print("Test for Boat Z: ", boat_z) --return Vector3(testboat.Transform:GetWorldPosition() ) --Note: Causes some sort of looping error. end Edited April 12, 2021 by FurryEskimo Link to comment https://forums.kleientertainment.com/forums/topic/128858-using-findentity-to-get-coordinates/#findComment-1447952 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now