Earthyburt Posted April 11, 2021 Share Posted April 11, 2021 (edited) basically, the sprite is being drawn over the head, not on the forehead. I researched some ways to do this, but I think the best way to do it is to use a different template (since the one I have is a template of a beefalo hat) that rendsers the sprite OVER the character's forehead (IE Garland). However, I cannot decompile the original anim file from don't starve, and I would like to request someone to teach me how do that or at the very least send me a copy of the anim file. If there is another easier way to do this, then please let me know! Edited April 12, 2021 by Earthyburt Link to comment Share on other sites More sharing options...
debugman18 Posted April 12, 2021 Share Posted April 12, 2021 As far as decompiling the original animation files, you could use krane for that. https://github.com/nsimplex/ktools However, for something as simple as an equipment animation, you should see this thread: That's a good tutorial for equippables with custom symbol locations. It doesn't explicitly go over hats, though. You may be able to offset the images in the animation atlas, but that depends on the texture atlas that you're working off of. Link to comment Share on other sites More sharing options...
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