Goregonzola Posted March 27, 2021 Share Posted March 27, 2021 Greetings! My character will be able to craft Morsel from a Monster Meat. The perks I would like to apply on my custom survivor are: 1) The Morsel should be wet when crafted 2) The crafting survivor should get a small Hunger boost (5 points) 3) The crafting animation should be replaced with eating animation If you could help me, or even just suggest me a reference for this, my heart would melt to the ground. Thanks in advance! Have a great day! Link to comment Share on other sites More sharing options...
. . . Posted March 28, 2021 Share Posted March 28, 2021 (edited) Hello, I think you can do this in yourcharacter.lua prefab above the master_postinit post this function local function CraftMeat(inst, data) if data.item.prefab == "put the name of your custom meat prefab here" then inst.components.hunger:DoDelta(5) -- Gain 5 hunger end end then inside the master_postinit put this inst:ListenForEvent("builditem", CraftMeat) for the animation put this in your modmain.lua AddStategraphPostInit("wilson", function(sg) local build = sg.actionhandlers[GLOBAL.ACTIONS.BUILD].deststate sg.actionhandlers[GLOBAL.ACTIONS.BUILD].deststate = function(inst, action,...) local recipe = action.recipe if recipe == "put the name of your custom meat prefab here" then return "eat" end return build(inst, action,...) end end) unfortunately i dont know how to make an item wet hopefully someone else will help you with that very soon cause i would like to know how to do that too Edited March 28, 2021 by --- -.- Link to comment Share on other sites More sharing options...
Goregonzola Posted March 29, 2021 Author Share Posted March 29, 2021 (edited) @--- -.- Thanks for your help! I think I've did a whoopsie somewhere, the animation replacement don't works for me. I've tried it keeping the "wilson" and replacing it with my character's name, both neither of these options resulted with the right animation. May I ask for a quick fix? Here's the current code: Spoiler AddStategraphPostInit("devourer", function(sg) local build = sg.actionhandlers[GLOBAL.ACTIONS.BUILD].deststate sg.actionhandlers[GLOBAL.ACTIONS.BUILD].deststate = function(inst, action,...) local recipe = action.recipe if recipe == "healthymonster1" then return "eat" end return build(inst, action,...) end end) Edited March 29, 2021 by C_Thun Link to comment Share on other sites More sharing options...
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