Terra B Welch Posted March 13, 2021 Share Posted March 13, 2021 So I've been hearing from a friend that it's no longer possible to modify season lengths via console, said friend found that upon doing so, when you re-enter the world it instantly reverts to the world setting value. This killed a world for said friend, but aside from that I feel this hurts custom map creation as you can no longer have truely custom season lengths, you're stuck with what the world setting options give you. I can only assume this affects other world settings too like day/dusk/night length. Any chance for truely custom season lengths and day/dusk/night lengths? I feel while the QoL changes are nice for gameplay, i feel due to what is mentioned that it throws a wrench into custom map creation. Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted March 13, 2021 Developer Share Posted March 13, 2021 If you set the value via console commands to any value that is undefined say "custom" the world setting will not take effect. Link to comment Share on other sites More sharing options...
Terra B Welch Posted March 13, 2021 Author Share Posted March 13, 2021 If you want the console command said friend was using, they were using this. TheWorld:PushEvent("ms_setseasonlength", {season="winter", length=35}) to set winter to 35 days. Is there no way in the QoL update to specifically set winter to that value? Link to comment Share on other sites More sharing options...
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