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Room mechanic revamp


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I really appreciate the guidance and associated bonuses of the room system, and think it would benefit from an adjustment.

Rather than only qualifying as one type of room, a room's qualifying qualities could apply room buffs of multiple room types.

The qualifications could be broken into groups that accomplish the same statuses as currently available.

As well as being more exclusive to prevent "uber-rooms" abuse, the criteria can be combined to produce interesting combos.

Furthermore, objects that would normally disqualify a room could instead have a detrimental impact on the bonus, without eliminating it entirely.

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1 hour ago, MachineryMan said:

Any examples?

Alone:(Proposed Miscellaneous room buffs)
Massage table = Stress reduction
Rec building = Morale bonus
Decoration(s) = Morale bonus

Together:(Current)
Massage+Decoration= Massage room
Rec building+Decoration=Rec room

Combo:(Proposed)
Massage+Rec+Decorations = Stress reduction and morale bonus (Spa)

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But, based on your idea, you don't have to think at all about what to shove into the room, but just shove and shove until she starts doing everything at all. You wrote about controlling uber-rooms, but the whole base is then reduced to three large rooms anyway. This will just spawn rooms where the dude will get +10 morale for nothing.

Also, the logic is clear as long as we're talking about rec rooms and all sorts of peripherals like decor. Say, to combine a toilet and a great hall or stables and a recreation room would be highly inappropriate.

By the way, I think you've seen it, but just in case, check out this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2348079481

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