Wonderlarr Posted February 28, 2021 Share Posted February 28, 2021 I'm trying to implement a mechanic where my character can slow down time for everyone but themselves, so far I have movement taken care of, but actions aren't so simple. Is there a way I could increase the speed of actions, like throwing tings or hitting things? I already tried modifying the animations to run at double speed but that didn't quite work. I'm assuming I have to do something with state graphs but I have no experience in them at all, any help would be amazing! Link to comment Share on other sites More sharing options...
IronHunter Posted February 28, 2021 Share Posted February 28, 2021 This really depends on the individual state, some states work on timeline(timeevents), some work on timeouts and some work on eventhandlers like animover. For example: dolongaction is a timeout Chop is heavily affected by timevents Wakeup is eventhandler with animover to force the state to change to idle Some of these are easier to make faster than others. I am not sure if there is a easy catch all way to do it, there probably is something I as I do remember there was a mod on the workshop that had the ability to stop time itself.https://steamcommunity.com/sharedfiles/filedetails/?id=1837053004 1 Link to comment Share on other sites More sharing options...
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