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I want to use the assets of the shark to add and modify animations. So I extracted them with the tool "krane.exe", here are the files :

shark_build.zipshark_basic.zip

But when I recompile the scml project with the autocompiler or "scml.exe", some animations break.

Before compilation:

Attack Frame 3 & 11:

Attack_Frame3.png.59ee2422d9a5a22d0dbd68a6b23d6c3c.pngAttack_Frame11.png.46311e3b419c544979626f873e9f5d03.png

After compilation(IN GAME AND DECOMPILED):

Attack Frame 3 & 11:

Attack_Frame3_broken.png.6cb18252323224757eec59fbe714a25a.pngAttack_Frame11_broken.png.2ce596d77f9196403ad1c12312831262.png

I've been trying to repair the animations by hand but it's even more broken when I do this.

Is additional processing required?

 

 

The de-compiler is notable for having broken animations, its nearly unavoidable. The more complicated a animation is the more likely it'll break.

Honestly there isn't really anyway to avoid it, if you are dead set on modifying an existing animation. You'll have to take the bullet and just reanimate the broken parts.

The bulk of these broken animations seems to happen when symbols in a animation poof in and out of existence and also when they change symbol to a different one. Unless something changes with the de-compiling tools, there really isn't anything that can be done sadly. Most of the time I just create custom builds for existing animations or a new animation from scratch.

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