JackJohnsn Posted February 11, 2021 Share Posted February 11, 2021 I know that you can prevent getting twiggy trees and grass gekko in your world by setting the resource variety to classic, in the world generation settings, or the leveldataoverride.lua file ( by modifying prefabswaps_start I guess? ) Can this be done by customcommands.lua (such as editing the TUNING globals ) or a mod? I'm doing this to achieve the results only in some cases, cause I'm regenerating the same world over and over. Any help is appreciated. Link to comment https://forums.kleientertainment.com/forums/topic/126960-prevent-twiggy-treegekko-using-customcommandslua/ Share on other sites More sharing options...
penguin0616 Posted February 11, 2021 Share Posted February 11, 2021 @JackJohnsn TUNING.GRASSGEKKO_MORPH_CHANCE = 0 1 Link to comment https://forums.kleientertainment.com/forums/topic/126960-prevent-twiggy-treegekko-using-customcommandslua/#findComment-1427926 Share on other sites More sharing options...
JackJohnsn Posted February 12, 2021 Author Share Posted February 12, 2021 21 hours ago, penguin0616 said: @JackJohnsn TUNING.GRASSGEKKO_MORPH_CHANCE = 0 Thanks, but that's not what I meant. I'm talking about the resource variety ( normal twig, normal grass and normal berry bush ). That line will only prevent the grass turfs from turning into gekko. Link to comment https://forums.kleientertainment.com/forums/topic/126960-prevent-twiggy-treegekko-using-customcommandslua/#findComment-1428345 Share on other sites More sharing options...
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