Pop Guy Posted January 29, 2021 Share Posted January 29, 2021 local TRADER = { pigman_collector = { items= {"chitin", "mosquitosack", "mosquitosack_yellow", "venomgland", "spidergland"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_COLLECTOR_TRADE, reward = "oinc", rewardqty = 3}, pigman_banker = { items= {"redgem", "bluegem", "purplegem", "greengem", "orangegem", "yellowgem"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_BANKER_TRADE, reward = "oinc10", rewardqty = 1}, pigman_beautician = { items= {"feather_crow", "feather_robin", "feather_robin_winter", "goose_feather", "peagawkfeather", "feather_thunder", "doydoyfeather"}, delay=0, reset=1, current=0, desc=STRINGS.CITY_PIG_BEAUTICIAN_TRADE, reward = "oinc", rewardqty = 2}, pigman_mechanic = { items= {"boards", "rope", "cutstone", "papyrus", "fabric", "limestone", --[[]] "torch", "axe", "pickaxe", "shovel", "machete", "hammer"}, delay=0, reset=1, current=0, desc=STRINGS.CITY_PIG_MECHANIC_TRADE, reward = "oinc", rewardqty = 2}, pigman_professor = { items= {"relic_1", "relic_2", "relic_3", "trinket_18", "thulecite", "infused_iron"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_PROFESSOR_TRADE, reward = "oinc10", rewardqty = 1}, pigman_hunter = { items= {"beardhair", "houndstooth", "stinger", "bill_quill", "venus_stalk", --[[]] "armorgrass", "armorwood", "spear", "tentaclespike"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_HUNTER_TRADE, reward = "oinc", rewardqty = 5}, pigman_mayor = { items= {"relic_4", "relic_5", --[[]] "antler"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_MAYOR_TRADE, reward = "oinc100", rewardqty = 1}, pigman_florist = { items= {"petals", "petals_evil", "foliage", "seeds"}, delay=0, reset=1, current=0, desc=STRINGS.CITY_PIG_FLORIST_TRADE, reward = "oinc", rewardqty = 1}, pigman_storeowner = { items= {"clippings", "vine", "nitre", "weevole_carapace"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_STOREOWNER_TRADE, reward = "oinc", rewardqty = 1}, pigman_farmer = { items= {"cutgrass", "twigs", "charcoal"}, delay=0, reset=1, current=0, desc=STRINGS.CITY_PIG_FARMER_TRADE, reward = "oinc", rewardqty = 1}, pigman_miner = { items= {"rocks", "iron", "charcoal"}, delay=0, reset=1, current=0, desc=STRINGS.CITY_PIG_MINER_TRADE, reward = "oinc", rewardqty = 1}, pigman_erudite = { items= {"nightmarefuel", "livinglog", "goldnugget", "thulecite_pieces"}, delay=0, reset=1, current=0, desc=STRINGS.CITY_PIG_ERUDITE_TRADE, reward = "oinc", rewardqty = 5}, pigman_hatmaker = { items= {"silk", --[[]] "bandithat", "telescope"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_HATMAKER_TRADE, reward = "oinc", rewardqty = 5}, pigman_usher = { items= {"honey", "nectar_pod", "jammypreserves", "icecream", "pumpkincookie", "waffles", "berries", "berries_cooked", "lotus_flower"}, delay=0, reset=1, current=0, desc=STRINGS.CITY_PIG_USHER_TRADE, reward = "oinc", rewardqty = 4}, pigman_queen = { items= {"pigcrownhat", "pig_scepter", "relic_4", "relic_5"}, delay=0, reset=0, current=0, desc=STRINGS.CITY_PIG_QUEEN_TRADE, reward = "pedestal_key", rewardqty = 1}, } Some items I have entered are not traded correctly by merchants; why? EDIT: I understood that I had to add "tradable" to some items; thanks anyway to those who read. Link to comment Share on other sites More sharing options...
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