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Nonrandom Multitargetting?


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I want to make a card that can target multiple things at once. However, right now, the game doesn't really support it, as you can only choose one target. Additional targets are always random. I can think of a workaround in the forms of playing an additional card, but that would lead to potential exploits(like playing this card triggers diplomacy card played, or cancelling the playing of the card), and I don't know how to do it during the resolution of another card.

You can do something like the choose card code, where instead of pausing the game and choosing a card, you pause the game and choose targets(for negotiation, things like arguments and maybe intents; for battle, allies or enemies) instead. I don't really know the code base well enough to try implementing it, so I'm wondering if this functionality can be added.

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