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[Solved] Character speed scaling doesn't work


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Hello-bello!

I have a little bit of trouble with my character speed scaling.

I use the following coding, but it doesn't seem to work:

Spoiler

 

local function fastestevil(inst)
local currenthealth = inst.components.health.currenthealth

if inst:HasTag("playerghost") then return end
if inst.components.health:IsDead() then return end

    -- stage I
    if currenthealth <= 150 then
        inst.components.locomotor.walkspeed = 4
    end
    
    -- stage II
    if currenthealth >= 151 and currenthealth <= 350 then
        inst.components.locomotor.walkspeed = 2.5
    end
    
    -- stage III
    if currenthealth >= 351 and currenthealth <= 500 then 
        inst.components.locomotor.walkspeed = 1
    end
    
    -- stage IV
    if currenthealth >= 501 then
        inst.components.locomotor.walkspeed = 0.5
    end
end

In local master_postinit = function(inst):

    inst:DoPeriodicTask( 0.0, function(inst)
        fastestevil(inst)
    end)

 

The speed of my character doesn't change at all. What did I missed?

Noteable: I also use a "inst.Transform:SetScale()" local function for the same Health values.

Edited by BillTheCipher
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local function HungerChange (inst)
if inst:HasTag("playerghost") then--basic need
   return
end
   
local hunger = inst.components.hunger:GetPercent() > .35 and inst.components.hunger:GetPercent() or .35
local scale = (2.05 * hunger)--gonna have this on config later
local damage = hunger > .4 and hunger or .4
local speed = inst.components.hunger:GetPercent() > .8 and .8 or 1

inst.Transform:SetScale(scale*1.3, scale, scale)
inst.components.combat.damagemultiplier = damage
inst.components.locomotor:SetExternalSpeedMultiplier(inst, "chungus_speed", speed )
print(damage)
end

I think that the speed in minimal when the size is so huge so i'd use :SetExternalSpeedMultiplyer

i'm not sure how to explain this so i'll leave the way i did it here

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