Goregonzola Posted January 21, 2021 Share Posted January 21, 2021 (edited) Hello-bello! I have a little bit of trouble with my character speed scaling. I use the following coding, but it doesn't seem to work: Spoiler local function fastestevil(inst) local currenthealth = inst.components.health.currenthealth if inst:HasTag("playerghost") then return end if inst.components.health:IsDead() then return end -- stage I if currenthealth <= 150 then inst.components.locomotor.walkspeed = 4 end -- stage II if currenthealth >= 151 and currenthealth <= 350 then inst.components.locomotor.walkspeed = 2.5 end -- stage III if currenthealth >= 351 and currenthealth <= 500 then inst.components.locomotor.walkspeed = 1 end -- stage IV if currenthealth >= 501 then inst.components.locomotor.walkspeed = 0.5 end end In local master_postinit = function(inst): inst:DoPeriodicTask( 0.0, function(inst) fastestevil(inst) end) The speed of my character doesn't change at all. What did I missed? Noteable: I also use a "inst.Transform:SetScale()" local function for the same Health values. Edited January 21, 2021 by BillTheCipher Link to comment Share on other sites More sharing options...
Thomas Die Posted January 21, 2021 Share Posted January 21, 2021 local function HungerChange (inst) if inst:HasTag("playerghost") then--basic need return end local hunger = inst.components.hunger:GetPercent() > .35 and inst.components.hunger:GetPercent() or .35 local scale = (2.05 * hunger)--gonna have this on config later local damage = hunger > .4 and hunger or .4 local speed = inst.components.hunger:GetPercent() > .8 and .8 or 1 inst.Transform:SetScale(scale*1.3, scale, scale) inst.components.combat.damagemultiplier = damage inst.components.locomotor:SetExternalSpeedMultiplier(inst, "chungus_speed", speed ) print(damage) end I think that the speed in minimal when the size is so huge so i'd use :SetExternalSpeedMultiplyer i'm not sure how to explain this so i'll leave the way i did it here 1 Link to comment Share on other sites More sharing options...
Goregonzola Posted January 21, 2021 Author Share Posted January 21, 2021 @thomas4846 Thanks, I'll experiment with it Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now