The Plum Gate Posted January 15, 2021 Share Posted January 15, 2021 Germs or germ hybrids that can convert between substances or produce byproducts. This is already done in the algae terrarium, just not with germs. So a passive building that can use germs to go through a substance's decay or intetaction chain, albeit, very slowly and cleanly. Examples might be exclusive to inter-planetoid material availability or more simplicity such as converting food into fertilizer rayher than going the fert maker rout. Link to comment https://forums.kleientertainment.com/forums/topic/126153-productive-germs-bioreactor/ Share on other sites More sharing options...
Sasza22 Posted January 15, 2021 Share Posted January 15, 2021 Some of the transformations happening in buildings involve germs irl, like in the ethanol distiller. Maybe they could add new germ types that are output by certain processes. Like some rot germs produced after compost is done or output by the thanol distiller in the polluted dirt. Link to comment https://forums.kleientertainment.com/forums/topic/126153-productive-germs-bioreactor/#findComment-1417062 Share on other sites More sharing options...
The Plum Gate Posted January 16, 2021 Author Share Posted January 16, 2021 Yes, I was going to try to figure out how to add germs to a building as it were - I figure that they are there on the substances already, or a part of the environment being amplified by environmental factors. So there should be germs and microbes on most everything that could be a target for the bioreactor. Link to comment https://forums.kleientertainment.com/forums/topic/126153-productive-germs-bioreactor/#findComment-1417163 Share on other sites More sharing options...
The Plum Gate Posted January 16, 2021 Author Share Posted January 16, 2021 And I was just thinking, maybe germs could give some processes a boost in productivity in some machines - like the algae distillery. Link to comment https://forums.kleientertainment.com/forums/topic/126153-productive-germs-bioreactor/#findComment-1417406 Share on other sites More sharing options...
Sasza22 Posted January 16, 2021 Share Posted January 16, 2021 Maybe germs could affect the efficiency of pufts for example. Slimelung in the air would cause them to produce more slime but with the obvious downside of it being infected. Same could apply to slicksters and zombie spores. Imagine slicksters going from 50% to 100% mass conversion if they inhaled zombie infected CO2. It would also make containing germs a challenge instead of just outright removing them. Link to comment https://forums.kleientertainment.com/forums/topic/126153-productive-germs-bioreactor/#findComment-1417430 Share on other sites More sharing options...
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