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[Help] Reduce inventory slots


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Hello there!

I'm wondering if there's a easy to do method to reduce the number of inventory slots to a custom survivor (similarly to Wheeler from Hamlet).

I've tried the following coding in the local master_postnit section, but it looks like this is not as easy as it seems, it crashed the game:

Quote

inst.components.inventory.maxslots = 10

If I understand it right, DST has no built-in inventory slot commands.

I've lurked around in the Hamlet Characters Mod in the Wheeler section. I've found the following and added to my character. lua, but it's still stinky, the game crashes:

Spoiler

 

AddComponentPostInit("inventory", function(self)
    local _OldEquip = self.Equip
    
    function self:Equip(item, old_to_active)
        if item == nil or item.components.equippable == nil or not item:IsValid() or item.components.equippable:IsRestricted(self.inst) then
            return
        end
    
        local eslot = item.components.equippable.equipslot
        if eslot and self:GetEquippedItem(eslot) and self:GetEquippedItem(eslot).components.equippable.un_unequipable then
            self.inst:PushEvent("cantequip", {item=item, eslot=eslot})
            return
        end
        
        return _OldEquip(self, item, old_to_active)
    end
    
    function self:Count(item)
        local num_found = 0
        for k,v in pairs(self.itemslots) do
            if v and v.prefab == item then
                if v.components.stackable ~= nil then
                    num_found = num_found + v.components.stackable:StackSize()
                else
                    num_found = num_found + 1
                end
            end
        end
    
        if self.activeitem and self.activeitem.prefab == item then
            if self.activeitem.components.stackable ~= nil then
                num_found = num_found + self.activeitem.components.stackable:StackSize()
            else
                num_found = num_found + 1
            end
        end
    
        if self.overflow then
            local overflow_found = self.overflow.components.container:Count(item)
            num_found = num_found + overflow_found
        end

        return num_found
    end
    
    function self:GetFreeSlotCount()
        local count = 0
        for k,v in pairs(self.itemslots) do
            count = count + 1
        end

        return self.maxslots - count 
    end
end)

 

What do I do wrong?

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