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Dedicated Server newbie that could use some help!


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Hey there everyone!

I'm guessing this isn't the first time you've received questions from people regarding issues about their dedicated servers; that being said, I'll try to make this quick as I can.

I've recently bought a server and modded it, now I'm just trying to find out why the loading screen keeps freezing whenever I try to load in. I'm not sure if it's because the server simply can't handle it (Because I didn't purchase better ram and hosting on an SSD from the company maybe?) or if it's because I messed up the coding/text in the modoverrides.lua when I was trying to configure the mod to my liking for the server.

I'm using the Hamlet Characters https://steamcommunity.com/id/mrgreenshade/myworkshopfiles/?appid=322330&browsefilter=mysubscriptions  

...and Tropical Experience mod https://steamcommunity.com/id/mrgreenshade/myworkshopfiles/?appid=322330&browsefilter=mysubscriptions

This is the code I used in modoverrides.lua in their game panel.

return {
  ["workshop-1505270912"]={ --Mod 1
    configuration_options={
      [""]=0,
      Hamlet=10,
      Moon=5,
      Shipwrecked=5,
      Shipwrecked_plus=false,
      Together=10,
      Volcano=true,
      Waves=false,
      anthill=1,
      aporkalypse=true,
      banditboat=0,
      boatfragment=0,
      boatlefthud=0,
      bullkelp_plant=0,
      city_tab=1,
      disable_snow_effectst=true,
      driftwood_log=0,
      enableallprefabs=false,
      flood=false,
      frost_island=5,
      gorgecity=0,
      gorgeisland=0,
      hail=false,
      hamlet_caves=1,
      hamlet_world=true,
      home_tab=1,
      interior_decorations=true,
      kraken=0,
      lilypad=2,
      lobbyexit=false,
      mactuskonice=0,
      mangrove=2,
      megarandomCompatibilityWater=false,
      mermboat=0,
      messagebottle=20,
      musselfarm=0,
      nautical_tab=true,
      obsidian_tab=1,
      octopusking=0,
      pigcity1=15,
      pigcity2=20,
      pigruins=1,
      pinacle=0,
      rawling=0,
      removedark=false,
      saltstack=0,
      seacucumber=0,
      sealnado=false,
      seastack=0,
      seataro=0,
      seaweed=0,
      set_idioma="stringsEU",
      startlocation=15,
      tar_pool=0,
      tropicalshards=0,
      watercontents=true,
      waterplant=1,
      waterygrave=0,
      wind=true,
      wobster_den=0,
      wreck=0 
    },
    enabled=true 
  },
 ["workshop-1754423272"] = { enabled = true}, --Mod 2
 ["workshop-1754437018"] = { enabled = true}, --Mod 3
 ["workshop-1836974133"] = { enabled = true} --Mod 4
}

 

I've tried looking at multiple tutorials but I couldn't seem to get much out of them and just end up more confused. Any help would be appreciated. The server hosting was ping perfect.

Additional info:

dedicated_server_mods_setup.lua:

ServerModSetup("1505270912") --Mod 1
ServerModSetup("1754423272") --Mod 2
ServerModSetup("1754437018") --Mod 3
ServerModSetup("1836974133") --Mod 4

 

 

 

 

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The code looks perfectly fine, and I can't imagine a server not being able to handle 4 mods to the point where you can't even connect.

I'd rather guess that there's some other error, such das mod incompatibilities or something going on. Can you disable the mods one by one and see if something changes?

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On 1/10/2021 at 7:28 PM, Tim Horton said:

could it be just that it's dedicated and the mods don't like that?

Some mods do have issues like that, but bigger mods usually are designed to properly run on dedicated servers.

That said, when looking at the mod pages for clues, I noticed that the mods together in total are bigger than 200mb, and since the dedicated servers create an individual mod cache on each client, instead of using the locally installed mods, downloading the mods when joining the server might take a while.

This can't be sped up by upgrading the server, as the mods are downloaded by the client from the workshop. Just try letting it load for a while, even if it freezes or something. Maybe then it'll figure itself out. :D

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