Argonwolf Posted January 9, 2021 Share Posted January 9, 2021 Whenever a server resets, tags I added to distinguish certain objects built using the mod from otherwise-identical naturally-spawning equivalents are removed. I know I can probably just iterate through every single entity with that tag and save the exact position in a file, then load said positions upon server restart and tag any entity within a very, very small radius of said positions. However, that's complicated, so I was wondering if there's a simple, easy way to permanently tag a prefab so that it stays tagged even after the server restarts? Link to comment https://forums.kleientertainment.com/forums/topic/125897-is-there-a-simple-way-to-preserve-prefab-tags-between-server-resets/ Share on other sites More sharing options...
penguin0616 Posted January 9, 2021 Share Posted January 9, 2021 (edited) 1 hour ago, Argonwolf said: so I was wondering if there's a simple, easy way to permanently tag a prefab so that it stays tagged even after the server restarts? Nope. You'd have to do it through saving and loading. Edited January 9, 2021 by penguin0616 2 Link to comment https://forums.kleientertainment.com/forums/topic/125897-is-there-a-simple-way-to-preserve-prefab-tags-between-server-resets/#findComment-1414911 Share on other sites More sharing options...
Argonwolf Posted January 9, 2021 Author Share Posted January 9, 2021 Well that sucks. Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/125897-is-there-a-simple-way-to-preserve-prefab-tags-between-server-resets/#findComment-1414933 Share on other sites More sharing options...
Argonwolf Posted January 9, 2021 Author Share Posted January 9, 2021 (edited) 18 hours ago, penguin0616 said: Nope. You'd have to do it through saving and loading. Actually i think I'll leave this here for posterity, because I found another way to do it. Since virtually every naturally-spawned object in the game always exists at a y-coordinate of 0, I can identify mod objects by encoding their "tags" in their y-coordinate values. Whenever the mod spawns an object, it places it at an infinitesimally higher y coordinate than most (I eventually settled on 0.008 after encountering some strange aberrations in the saving/loading of objects' y-coordinate). Not enough to even visually register, but enough to detect in code. Using that I can easily "mark" objects as mod-spawned by their altitude! Thought I'd post this solution on the off chance that anybody else has a similar problem. Edited January 9, 2021 by Argonwolf Link to comment https://forums.kleientertainment.com/forums/topic/125897-is-there-a-simple-way-to-preserve-prefab-tags-between-server-resets/#findComment-1415149 Share on other sites More sharing options...
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