Argonwolf Posted January 7, 2021 Share Posted January 7, 2021 I tried using the following code: inst.components.inventory:GiveItem("boards",3) But it tells me that components is a nil value, even though I know inst is a reference to a player. The same syntax is used in the consolecommands.lua file to give the player an item with the c_give command. Anybody know what I'm doing wrong? Link to comment Share on other sites More sharing options...
penguin0616 Posted January 7, 2021 Share Posted January 7, 2021 Mind providing your code? That single line is insufficient. 2 Link to comment Share on other sites More sharing options...
Thomas Die Posted January 7, 2021 Share Posted January 7, 2021 for i = 1 ,amount do inst.components.inventory:GiveItem(SpawnPrefab("Name_Of_Prefab")) end --function Inventory:GiveItem(inst, slot, src_pos) inst = item, slot = slot it will go too 1 Link to comment Share on other sites More sharing options...
Argonwolf Posted January 7, 2021 Author Share Posted January 7, 2021 13 hours ago, penguin0616 said: Mind providing your code? That single line is insufficient. Certainly! AddPlayerPostInit(function(inst) inst:DoPeriodicTask(0.25, function(inst) inst.components.inventory:GiveItem("boards") end) end) 10 hours ago, thomas4846 said: for i = 1 ,amount do inst.components.inventory:GiveItem(SpawnPrefab("Name_Of_Prefab")) end --function Inventory:GiveItem(inst, slot, src_pos) inst = item, slot = slot it will go too I tried this and it says SpawnPrefab is a nil value. Link to comment Share on other sites More sharing options...
penguin0616 Posted January 8, 2021 Share Posted January 8, 2021 inst.components should be present, unless DoPeriodicTask calls your function with a non-player. Also, GLOBAL.SpawnPrefab 2 1 Link to comment Share on other sites More sharing options...
Argonwolf Posted January 8, 2021 Author Share Posted January 8, 2021 15 hours ago, thomas4846 said: for i = 1 ,amount do inst.components.inventory:GiveItem(SpawnPrefab("Name_Of_Prefab")) end --function Inventory:GiveItem(inst, slot, src_pos) inst = item, slot = slot it will go too 54 minutes ago, penguin0616 said: inst.components should be present, unless DoPeriodicTask calls your function with a non-player. Also, GLOBAL.SpawnPrefab That did the trick, thank you very much for your help, both of you. I may acquaint myself with this game's odd engine structure yet! Link to comment Share on other sites More sharing options...
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