Wonderlarr Posted December 28, 2020 Share Posted December 28, 2020 Is there some way I can change the pitch of sounds being played, and sounds that will start playing, until I specify for it to stop? I want to do this globally on a server, but I don't think it's possible, though I very well could be missing some important component, or something with SoundEmitter that I missed. Link to comment Share on other sites More sharing options...
IronHunter Posted December 29, 2020 Share Posted December 29, 2020 (edited) I don't think its possible to do this globally and definitely not with vanilla sounds, as not even insanity seems to affect sounds. However Technically you can mess with pitch for individual mod sounds using: SoundEmitter:PlaySoundWithParams(soundpath_string, param_table) However this would only work if the sound in question has a param setup for it. This is all fine for custom mod sounds, but I don't think any of the vanilla stuff is prepped for this except for a handful of woby sounds that use params but not for pitch. I have dabbled a bit in fmod with this feature and even tested it in game and this method does work. Edited December 29, 2020 by IronHunter 1 Link to comment Share on other sites More sharing options...
Wonderlarr Posted December 29, 2020 Author Share Posted December 29, 2020 16 hours ago, IronHunter said: I don't think its possible to do this globally and definitely not with vanilla sounds, as not even insanity seems to affect sounds. However Technically you can mess with pitch for individual mod sounds using: SoundEmitter:PlaySoundWithParams(soundpath_string, param_table) However this would only work if the sound in question has a param setup for it. This is all fine for custom mod sounds, but I don't think any of the vanilla stuff is prepped for this except for a handful of woby sounds that use params but not for pitch. I have dabbled a bit in fmod with this feature and even tested it in game and this method does work. Well this is actually really interesting, even if I can't do what I wanted to do, this is a really good tool I could use in the future. I'm assuming the params would be the same as they show up in FMOD correct? Link to comment Share on other sites More sharing options...
IronHunter Posted December 30, 2020 Share Posted December 30, 2020 5 hours ago, TheSkylarr said: Well this is actually really interesting, even if I can't do what I wanted to do, this is a really good tool I could use in the future. I'm assuming the params would be the same as they show up in FMOD correct? You need to make a multitracked event and the name of the parameter in fmod is the same name you'll use in dst I can explain more as needed, as there is documentation in fmod about it. 1 Link to comment Share on other sites More sharing options...
Littlefat1213 Posted September 11, 2023 Share Posted September 11, 2023 On 12/30/2020 at 8:44 AM, IronHunter said: You need to make a multitracked event and the name of the parameter in fmod is the same name you'll use in dst I can explain more as needed, as there is documentation in fmod about it. hello, is the feature of adding params available in FMOD Designer? i tried to create params in FMOD Studio but export as .bank file not .fsb. It seems only using FMOD Designer i can export as FSB file Link to comment Share on other sites More sharing options...
Littlefat1213 Posted September 11, 2023 Share Posted September 11, 2023 41 minutes ago, Littlefat1213 said: hello, is the feature of adding params available in FMOD Designer? i tried to create params in FMOD Studio but export as .bank file not .fsb. It seems only using FMOD Designer i can export as FSB file i finally found it , it's kind of different with the FMOD Studio, it's the small gray region over the first layer. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now