pether Posted December 18, 2020 Share Posted December 18, 2020 The DLC's idea of designable rocket interior harvests mixed opinions. Some love it, some hate it. Both groups have valid arguments. Those who like it enjoy realism and yet another challenge - what to include in limited space so my astronaut survived the trip. The others are annoyed by number of details they need to take care of instead of simple build-and-forget. I like the idea, seems fun for me, but I often avoid big games - if I ever started some mega base, after 2nd rocket the feature my become boring even for me... So, here is the idea: Let's include Blueprints! This solves everything! Those who hate the mini-game inside the rocket could just click optimal blueprint, build and forget. Those who enjoy little things can play with their rockets without those and arrange everything as they wish. Win-win. Or even win-win-win, because blueprints can be used in other places as well. Those who used this mode in base game would gladly hug it as official DLC feature. Those who didn't would get another great tool. Those who don't wish to use it are of course not forced to. So nobody looses, everybody else wins! Link to comment https://forums.kleientertainment.com/forums/topic/125112-suggestion-fixing-rocket-interior-and-not-only/ Share on other sites More sharing options...
KungPaoTigger Posted December 24, 2020 Share Posted December 24, 2020 My thought on this is that the "door" to space should be located on the extreme edge (left or right doesn't really matter), rather than towards the middle of the space like it currently is. That way you can actually USE all the space they provide for building a rocket interior. Beyond that, I kinda like the mechanic. Link to comment https://forums.kleientertainment.com/forums/topic/125112-suggestion-fixing-rocket-interior-and-not-only/#findComment-1409959 Share on other sites More sharing options...
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