Jump to content

Game crashing Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm


Recommended Posts

Anyone else encountering this problem after the Aplha of the DLC ended, my game keeps crashing on startup 

Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at LoadScreen.OnActivate () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at KScreen.Activate () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at MainMenu.LoadGame () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at KButton.SignalClick (KKeyCode btn) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <244a00f5d3d449fb9bf6fb0440c8f51a>:0 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...